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@yuanjian 2018-04-09T17:03:16.000000Z 字数 158 阅读 330

游戏设计课程笔记

笔记


1. F.F.F(Form Follows Function)和内核理性设计

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2. 玩点机制的控制参数

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3. 定义控制参数,游戏元素和关卡设计模块

4. 脑力技巧玩点机制

5. 易用性

6. 激励

7. 变化多样性

8. 心流

9. 动态设计

10. 易学性

11. 理性关卡设计

12. 故事元素

13. 任务设计

14. 开放世界体系

15. 总结和答疑

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