@linux1s1s
2015-11-03T09:36:52.000000Z
字数 1683
阅读 2213
Java
这一节主要讲述CountDownLatch的用法,不废话,直接上代码
测试用例CountDownLatchDemo类
/**CountDownLatch类是一个同步计数器,构造时传入int参数,该参数就是计数器的初始值,每调用一次countDown()方法,计数器减1,计数器大于0 时,await()方法会阻塞程序继续执行CountDownLatch如其所写,是一个倒计数的锁存器,当计数减至0时触发特定的事件。利用这种特性,可以让主线程等待子线程的结束。下面以一个模拟运动员比赛的例子加以说明。*/import java.util.concurrent.CountDownLatch;import java.util.concurrent.Executor;import java.util.concurrent.ExecutorService;import java.util.concurrent.Executors;public class CountDownLatchDemo {private static final int PLAYER_AMOUNT = 5;public CountDownLatchDemo() {}public static void main(String[] args) {//对于每位运动员,CountDownLatch减1后即结束比赛CountDownLatch begin = new CountDownLatch(1);//对于整个比赛,所有运动员结束后才算结束CountDownLatch end = new CountDownLatch(PLAYER_AMOUNT);Player[] plays = new Player[PLAYER_AMOUNT];for(int i=0;i<PLAYER_AMOUNT;i++)plays[i] = new Player(i+1,begin,end);//设置特定的线程池,大小为5ExecutorService exe = Executors.newFixedThreadPool(PLAYER_AMOUNT);for(Player p:plays)exe.execute(p); //分配线程System.out.println("Race begins!");begin.countDown();try{end.await(); //等待end状态变为0,即为比赛结束}catch (InterruptedException e) {e.printStackTrace();}finally{System.out.println("Race ends!");}exe.shutdown();}}
接下来是Player类(worker线程)
import java.util.concurrent.CountDownLatch;public class Player implements Runnable {private int id;private CountDownLatch begin;private CountDownLatch end;public Player(int i, CountDownLatch begin, CountDownLatch end) {super();this.id = i;this.begin = begin;this.end = end;}@Overridepublic void run() {try{begin.await(); //等待begin的状态为0Thread.sleep((long)(Math.random()*100)); //随机分配时间,即运动员完成时间System.out.println("Play"+id+" arrived.");}catch (InterruptedException e) {// TODO: handle exceptione.printStackTrace();}finally{end.countDown(); //使end状态减1,最终减至0}}}
