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@fa93hws 2017-11-01T15:59:43.000000Z 字数 4393 阅读 1293

[021117]HOI4 Dev Diary - Airplanes and Lootboxes

HOI4


摘要

  1. 可以将战略轰炸机以外的空军单位配给集团军
  2. 可以空投补给 (收费内容)
  3. 可以给战略轰炸选择优先轰炸目标 (收费内容)

Hi everyone! Today’s diary is sort of a logical continuation on the 1.4 “Oak” updated where we did a full revamp on the air interfaces and much of the underlying combat mechanics. So lets dive into some more air stuff!
嗨大家好,今天的日志是关于1.4 "Oak" 更新的延续,1.4的版本中的空军界面以及内在的机制系统彻底重做了。因此我们继续来讲一下空军的更新

Attaching air wings to armies (集团军属空军)

It's now possible to attach air wings directly to armies. This means that if you assign them to an army pushing into a hostile nation those wings will get automatically move to bases in range and assigned to areas the army is fighting in. This should hopefully mean no more accidentally forgetting your air force in france when you move forces up to the russian front in hectic multiplayer games or needing to manage things manually when crossing into new areas under an advance.
Assigned wings show over armies in air mapmode (you can’t attach to army groups) for easy check on how your attached air forces situation is. We show them in 3 groups: Fighters, Close Air support/tactical bombers and Transports for supply. You can’t attach strategic bombers, because, well, having planes on order to destroy the area you move through is generally not good. You can also quickly select those planes in each group which makes sending them around and rebalancing easy and quick.
Attaching is a free feature for everyone as part of the 1.5 “Cornflakes” update. The rest of the diary will cover features in the upcoming (and still unannounced. Trust me I’m itching to tell!) DLC.
现在可以让空军直接部署给集团军了。换而言之,假使玩家将空军部署给集团军之后,这些空军单位会自动部署到最近的机场,并自动进入相对应的空域执行任务。这样在把陆军从法国战略转移到苏联的时候就不会忘记把飞机也一起部署过去了,也不需要提前布置空军任务了。部署了的空军单位会在空军界面显示在集团军上方(空军不能部署到集团军群)。显示的空军数量会分成3类,战斗机,近地支援/战术轰炸机和用于补给的运输机。战略轰炸机不能部署给集团军,毕竟我们不认为玩家需要炸交战地区的基建破坏自己的补给。每个分组中的所有单位都可以很简单的选取,这就让重新分配飞机变的非常容易。这是一个免费的更新内容,但是日志之后的内容都是 DLC 限定。
Screenshot_1.png

Air Supply (空投补给)

Ever had your troops encircled and out of supply and wished there was some way to help them out? Now you can assign your transport planes to bring supply across enemy lines. Each plane assigned to a strategic area will boost supply in supply areas there. These planes can be intercepted as any other mission resulting in less supply, and destroyed planes. Air supply is designed to be a costly thing that you only want to use at a smaller scale, or to adjust minor supply problems. To ensure this we are rebalancing transport planes a bit so you will need a lot more of them (although with reduced costs as their “air fleet” status right now works badly with being intercepted) and air supply being a logistically tricky affair will require tying up new country resource to work. More info on that in a later diary though when we can show the whole picture. What is important here is that it's hard to use this at a large scale, and that it will come with some trade-offs.
相信一定有部队被包围,缺乏补给,想尽一切办法逃出生天的时候。现在你可以用运输机空投补给了。每一个部署给空域的运输机都会提升当地的补给容量。这些运输机和其他空军任务一样存在被战斗机拦截的风险。我们将空投补给的效益设计的相当差劲,让这个新功能只适合用于小规模范围。相应的,运输机的数值也重新调整过了。现在比之前多的多的运输机可能会是必要的了,当然他们的造价也下降了。空军补给作为一个后勤上的起还需要一些战略资源才能使用。更多的相关信息会在以后的重要的是这个功能在大范围战役内基本是不太可能使用的,每次使用都需要斟酌在三
supply_mapmode.png
(German planes delivering loot-boxes in a totally not-artificial at all situation of troops trapped in the middle of Poland)
德国运输机给被包围在波兰中部的部队空投补给

To make it easy to identify where to send your transport planes on supply missions the air mapmode now has a special indicator showing areas with a supply need where planes could be assigned. If you are over supplying them through the air this is also shown, so that you may want to withdraw some of your wings.
为了让玩家更容易甄别哪些区域需要空投补给,现在会有一个新的指示条出现在空军地图模式,来标注出需要空投补给的区域。这个指示条还会在你投入过多运输机的时候提醒你撤回一部分。
supply_mapmode_2.png

Prioritization for strategic bombing (战略轰炸优先级)

Players can now affect target selection for strategic bombers. The way it works is that you mark your prioritized targets when picking the strategic bombing mission. Those building types selected will have a higher chance of being targeted compared to others. Bombing isn't the most exact process and we felt it would be weird if you could completely control what doesn't get hit etc. So instead we decided on a system where you can somewhat affect it, but won't be able to walk into an area with all refineries destroyed but pristine infrastructure and factories.
upload_2017-11-1_16-4-0.png
玩家现在可以给战略轰炸选择目标了。在选择战略轰炸任务的时候可以选择优先轰炸目标。选择了的目标有更高的几率受到轰炸影响。我们并不认为飞机可以完全控制轰炸什么目标,但是相应的让玩家来选择以下优先级提升一下轰炸某些目标建筑的概率还是比较合理的。但是想要炸光石油精炼厂而不伤及基建和工厂那是不可能的。

We also have one more air related feature as part of the DLC, but we will be showing that off in a future diary where it fits in better with the content there ;P
后续的DLC还会有更多的空军相关。

Next week is a diary I have been looking forward to - we are going to explain what that new topbar button does that you may have spotted in screenies :)
下周的日志是我非常期待的内容,我们会谈谈顶部栏中新的按钮代表什么

PS. The second episode of our beginner-stream with @Da9L and @bus is coming any second now. Even though most of you are probably familiar with the basics, this is perfect for any friends that want to join in. Check out the Paradox twitch today at 16:00 CET: https://go.twitch.tv/paradoxinteractive

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