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@fa93hws 2017-06-28T13:00:09.000000Z 字数 4993 阅读 1242

[280617][HOI4 Diary]Meet some new people

HOI4


Hi everyone, we are still working on 1.4.1. The initial plan was to release it today, but we are currently chasing a multiplayer bug. Its looking likely for a release tomorrow though and an update on the beta version today.
大家好,1.4.1还在紧锣密鼓的筹备当中。原本是预计今天就能和大家见面的,可惜的是发布前我们又发现了一个联机的bug。因此1.4.1的正式版不出意外的话会在明天发布,beta测试玩家今天就能拿到更新。

So this diary will be a little brief as we focus on the patch work, and if you want to help test 1.4.1 you can find out how to here.
也因此这篇日志主要是稍微总结下目前的补丁工作。如果你想参与1.4.1的beta测试,请点击这里

Our game reports useful data to us, and I'd figured I'd share some of it with you as well.
我们的游戏统计数据经常绘反馈给我们一些有意思的信息,今天我会公布其中的一些。
Here is a list of the new countries in DoD and their relative popularity last week:
这是DoD新增国家的人气排名
1. Hungary(匈牙利)
2. Romania(罗马尼亚)
3. Yugoslavia(南斯拉夫)
4. Czechoslovakia(捷克斯洛伐克)

its roughly how I expect it, but what sticks out is that Hungary is almost twice as popular as Romania. In fact right now the only nations more popular to play is Germany, Soviet, USA and Italy. I suspect part of this is because its new stuff (my check doesnt care if you own DoD or not btw) but clearly Austria-Hungary formation is a big draw. We'll keep our eyes on it and see how it develops long term :)
大致来讲还是符合我们的预期的,不过让我们有点意外的是匈牙利的人气是位居其后的罗马尼亚的大约两倍。更夸张的是就算总体排名,匈牙利也只是仅次于德国,苏联,美国和意大利。我们预期匈牙利人气会很高是因为不论你是否购入DoD与否,我们都给它做了相当多的更新;不过作为DoD包的内容,奥匈帝国的重建显然吸引了相当大一部分玩家的视线。我们会一直关注着这个点并着力把它向更长远的方向发展。

Another interesting data point is when people start. Seems only 4% of games are started on 1939 bookmark. This is something we have noticed across games in the company. People prefer the earliest start point with a large margin. This means that with its a pretty bad idea for us to focus on new start points over improving the popular option and that it probably would have been a good idea to skip the 1939 start for HOI4. I feel that its likely in hindsight that a '41 start could have been more popular
另一个有意思的数据是,不管是哪个版本,96%的玩家都会选择有更多选择余地的36年开局。这也说明了比起制作新的剧本,还是改进36年的剧本可能更好,有时候我们甚至会想,当初要是没做39年的剧本就好了!(虚拟语气,表示与过去事实相反)。我现在还是觉得如果我们做了41年的剧本的话,它说不定会更加热门!

As a side note we broke both our daily active players count and monthly active record during the DoD release and it seems to be going srong, so thanks everyone for enjoying the game :)
顺便提一下,我们的每日活跃玩家数量和每月活跃玩家数量都因为DoD的发售而再创新高,并且上升的势头依旧让人欣慰。感谢你们享受我们发布的新DLC。
I also want to take the opportunity in this dev diary to present 3 people who just joined the team (art team had to give up lebensraum to fit the new ppl ;)). I'll let them introduce themselves
同时我还想借此机会在我们这次的开发日志里公布我们制作组又加入了三位新的工作人员,就让他们自己来介绍自己吧(可怜的美术组一个都分不到)

Hi! I am @shultays , I am a new programmer at the team and I just joined Paradox a of couple weeks ago. I studied C.S. and then started working with embedded systems for a while (yuck) but I have been professionally developing games for the last couple years now. I am excited to work at Paradox and to work on such a complex game! I will be working mostly on the A.I., trying to make game more challenging and fun for you people. Get ready because soon you will be also fighting against me when you fight against the A.I.! Feel free to report anything or contact me so I can improve things around.
大家好,我叫@shultays, 作为一个程序员,我加入p社也就几周时间。我专业是计算机科学,之后在嵌入式系统行业工作了一段时间。不过前几年的时间我一直在涉足游戏开发领域,对此我是是相当的专业的。在p社,尤其是在钢4这个非常复杂的游戏上进行开发让我感到非常兴奋。 我的主要工作是做AI开发,目标是让人机对战给你们更多的挑战和乐趣。准备好了吗,以后你们对战AI就相当于是在和我pk了!如果有任何关于AI上的建议或者反馈都非常环阴私信我。

@JohanLerstrom here, I'm a senior programmer here at PDS and have worked on pretty much every game we have released since CK2. I even had a brief attempt at leading the CK2 team ( where you might have seen me in some streams ) but programming is my passion so I left the manager hat on the shelf and I've been moving between projects helping out for some time now. My very first contact with Paradox was playing Hearts of Iron 1 with my friends at a LAN party back in what feels like a million years ago so it feels fitting to be working on HoI4 now. My spare time is almost 100% Factorio these days, except an hour per week ofTwin Peaks. (Podcat's note: not quite true, we also spend some work lunches discussing Twin peaks)
大家好,我是@JohanLerstrom。作为一个p设资深码农,包括ck2及之后的所有的游戏都有我的参与。有段时间我甚至是ck2的开发主管。不过之后我还是发现我更喜欢深入基层亲自编写代码,因此才脱下了指挥帽。我一直在各个项目周转,做一个优秀的消防队员。最初与P设的缘分是在N年前与基友局域网联机HOI1,因此这次参与HOI4的开发也相当适合我。近期我的闲暇时间除了每周看看twin peaks之外全部都用来玩Factorio了。(@Podcat:也不尽然,之前午休的时候我们还是花了点时间讨论twin peaks的)

Yo people! I'm @Bratyn , a bit of the 'wild card' content designer at PDS (been on quite a few projects in a short span of time). I'm excited to be on HOI4 again (had a brief stint on it helping out for DoD), and this time I'll be here for a lot longer, working on some more cool content for HOI4 that I think is goingto make the game even more fun to play. I'm Dutch, studied English and History in Norway (don't ask...), and wrote my Master's thesis on WWII while Paradox was developing HOI4. I love my strategy games, so you can imagine how excited I was to finally get to play HOI4 when it released, about a month after I had finished researching the period for nearly two years. Some interests of mine include history, sci-fi, astronomy (and science in general), and a nascent fascination with big WWII-era warships (WoWs!). Just gotta talk Podcat into adding more of the latter (and making them more fun to use) in HOI4...
嗨大家好,我是@Braty,样样通的内容设计师。短期内在P设轮换了不少游戏项目组。这次重回HOI4的开发组让我倍感激动(DoD的也有我的一小部分功劳)。这次我会在HOI4的制作组中多呆一会儿,设计出有意思的新花样。我是一个荷兰人,在挪威学习英语和历史(别问)。硕士的论文是关于第二次世界大战的,正好那个时候P社在开发HOI4。我非常喜欢大战略游戏,所以你们完全能想象到在研究完那两年的历史后的一个月能接触到这个游戏让我多么的兴奋。我的兴趣包括历史,科幻,天文(还有其他科学)以及二战时期的恢宏的战舰(战舰世界!)。我得好好跟@Podcat说说之后要加入更多海战元素(并且让海战更加有趣!)

See you all next week for a final diary before summer vacation whisks us off for much needed rest and relaxation :)
那么下周的日志我们再见拉!下下周我们就夏休了,我们是该好好休息下了。。
(哈?人过来没两周就直接放假了??)

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