@fa93hws
2017-09-28T03:15:40.000000Z
字数 3565
阅读 1193
HOI4
Comrade @podcat is at a conference in which he will be fed free sandwiches. Any rumors of a coup are Stellaris propaganda. While he's gone, I'll be writing today's devdiary instead.
我们的领导@podcat正在开会蹭免费三明治。所有关于政变的谣言都像群星中的宣传政策一样虚假。由于他不在,这次就由我来写本次的开发日志。
For those of you who don't know me, I'm Pallidum. I've been at Paradox for almost five years and most recently joined the HOI4 team in October last year as a game designer. Being part of this team is very exciting for me as what got me into Grand Strategy Games in the first place was the very first Hearts of Iron. Since then I’ve logged several thousands of hours in the series.
我的名字是Pallidum,如果你还不认识我的话。我在P社工作快五年了,但是我是去年十月才加入钢4的团队中担任游戏设计师的。因为我是从钢铁雄心开始入门大战略游戏的,因此从事这份工作让我感到十分激动。自此之后我已经为这个游戏投入了几千个小时的时间了。
Enough about me though, let's talk about the topic of today's dev diary instead. Names! Or, rather the lack of them.
说完了我自己,我们来谈谈今天的开发日志吧,是有关部队命名的,或者说不要拜托无名部队的尴尬
(Animated gifs are popular here, amrite?)
A very subtle detail that I'm sure most of our fans have missed is that some of the division names in the game are occasionally not entirely historical. The initial OOBs at the start of the game are fine, but the astute observer might have noticed the occasional "23. Infantry Division Type 6" or two.
我很确定即便是我们游戏忠实的粉丝可能都没有注意到部队的历史命名有一些微妙的错误。游戏初期的作战序列还是正确的,但是观察力敏锐的玩家有时候会注意到某些部队的番号是"23. Infantry Division Type 6"或者2.
To be blunt, we’re not entirely happy with the names that are being generated for new divisions. It doesn’t look very good and to to be honest, they can be a bit immersion breaking. It has been bugging us just as much as I’m sure it has been bugging many of you.
直截了当的说,我们对自动生成的命名不是很满意。这看起来并不怎么好而且老实说,沉浸感太差了。你们对这个问题有多不爽我们就对他有多不爽。
Fortunately, we're now getting around to doing something about it.
幸运的是,我们现在终于要去解决他了。
Division Namelists
部队命名列表
Each of your division templates will be able to choose a namelist. The namelist contains names of historical divisions for your country. Any new divisions created from this template will use a name from this list instead of the generated names. You’ll be able to get names such as the US 8th Infantry Division “Pathfinder”, or the German Panzergrenadier Division Großdeutschland.
每个模板都可以选择一个命名的列表。这个命名列表是根据史实来的。每一个新训练出来的单位都会遵从命名列表的规则。这样你就会得到诸如美军第八步兵师 Pathfinder 或者德国装甲部队 Großdeutschland
The namelist also contains division numbers and these can be shared between several namelists. The game will try to ensure that divisions numbers don't overlap, even across different templates. What this means is that if you already have ten infantry divisions a new motorized division that shares the same numbering scheme will now be the 11th division. You'll no longer have to end up with "2. Infanterie-Divison", "2. Infanterie-Division (mot)" and "2. Infantry Division Type 12" in the same army.
命名列表还包含了部队的番号并且可以在多个列表中共享。 系统会尽量保证部队的番号即便在不同的模板中也不会冲突。这就是说,假如你有10个步兵师,而你新训练了一个使用相同命名列表的摩步师,这个摩步师会以第11步兵师命名。今后在陆军中不会出现第二步兵师,第二步兵师(摩步)或者第二步兵师,第12型。
Changing the template of a deployed division will also take this into consideration. The division will keep its number as long as it's available and will be renamed to the appropriate name for the new template. An example of this is the German 36th Infantry Division which was reorganized several times throughout the war, as shown below.
修改一个已经部署单位的模板的情况我们已经考虑过了,部队的序号会被保留,但是之后会被重命名为新模板的名字。举例来说德国的第36步兵师被多次整改后的样子如图所示。
Choosing a new namelist for an existing template will rename all divisions using that template. As in the above example, divisions will retain their numbers if possible but get new names. The exception is for divisions that have been manually renamed by the player. They'll never be automatically renamed.
对已有模板更改命名列表会同时更改已经部署的单位的命名。对于上图的例子来说,如果可能的话部队会保留序号但是命名会改变。对于玩家手动命名的部队来说这些自动命名并不会生效。
The namelists are, of course, fully moddable. I'm sure that this will be used in moderation and that no modders will go overboard with representing historical division naming schemes and reorganizations to far, far larger extents than we are able to cover.
当然啦,这些命名的列表是完全可以制作mod的。我很确定mod的制作者可以适当利用这个功能,在命名上给游戏补充非常多的历史味道。