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@fa93hws 2017-08-16T15:05:57.000000Z 字数 9058 阅读 1996

160817 HOI4 Dev Diary - We're back! (and 1.4.2 patch)

HOI4


Hi everyone! The HOI team is now back after recharging batteries on summer vacation (although yet again I failed to go visit the submarine museum in Kiel :().
嗨大家好,钢铁雄心制作团队现在冲完电从暑假中回来拉!(可惜最终我还是没去成基尔的潜艇博物馆)
We decided to start our time off with a little patch (Oak 1.4.2) since there were still a bunch of things we wanted to deal with for which there was no time before summer.
我们决定开始做一些小的补丁(Oak 1.4.2).毕竟有不少事情我们本来打算暑假前做的,不过那个时候没有太多的时间留给我们了。

1.4.2

AI

Modding

Database

Audio

Balance

Bugfix

Stability

As usual for patches between DLC releases we put them in public beta first. I snuck this one up yesterday and it was updated with some extra fixes today. If you want to test it out in beta you can find out how here. If all looks ok we may update live tomorrow evening (earliest), or on monday.
如同往常一样,在dlc版本间发行的版本我们会把它先放入beita测试。我昨天把它偷偷传上网了,今天又有额外的推送更新。如果你想参与beta测试你可以点这里

Looking over changelog list you'll notice how we have again added more portraits for free. This is part of our ongoing project to make sure all starting nations have unique portraits and its not that much left now either. I expect us to have accomplished it by 1.5 hopefully! Here are the portraits that were added:
如果看完整个changelog的话你会发现我们又免费添加了很多领导人画像。这是我们计划让每个开局的国家都拥有独特的领导人头像的计划之一。我很希望这个目标能够在1.5之前实现!这就是我们添加的领导人画像

We have also been working at an old and very difficult AI problem. The classic where Italy ships troops to Germany to help out (often from africa) leading to slaughter as they go through the channel. Our solution for 1.4.2 is specifically to deal with issues in the channel and the Mediterranean and works by us highlighting particularly dangerous areas to AI. Whenever AI needs to transport through such an area to reach another front and danger is high enough it will instead use those troops somewhere else. So for example Italy would leave troops in africa and fight on those fronts rather than get them killed moving to more high priority fronts. Long term we want to come up with a dynamic solution for this that doesnt need us pointing our danger to the AI and ways it can adapt its strategies based on this. AI however is always a work in progress for improvements and I think we have made a good step forward for a more competent transportation AI.
我们还一直在着手解决一个古老而又棘手的ai问题。意大利通过海军让部队(通常是从非洲)前往援助德国的海上路途上往往会在英吉利海峡被各种屠杀。我们在1.4.2中的尤其着重解决了英吉利海峡和地中海的ai问题。现在他们会被AI识别为高危险地区。当AI发现要从如此危险的地方海运时,它可能会觉得让这些部队去其他地方可能更加明智。比如意大利现在更可能让非洲的部队在非洲战斗而不是让他们去更需要他们的地方的路途中的地中海和英吉利海峡送死。长远考虑我们很希望能有一个动态的,而非我们人为标记出危险海域的解决方案。ai问题我们一直在着手解决,我认为我们在解决这个运输问题后迈出了很大的一步。

For today's World War Wednesday stream we are going to try something different: A massive co-op game where each general in germany is a different player on the dev team and me and Daniel run the government. Its going to get interesting so tune in at 16:00CEST on https://www.twitch.tv/paradoxinteractive!
今天的周三世界大战直播中我们决定要给你们看点不一样的东西。一个大型合作对抗的直播!其中德军的每一个将军都是一个开发组中的玩家。我和Daniel会操控德国政府。着一定会很有趣的哦!16:00 CEST 等你来看!https://www.twitch.tv/paradoxinteractive!

See you next week for another diary!
我们下周再见了!

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