160817 HOI4 Dev Diary - We're back! (and 1.4.2 patch)
HOI4
Hi everyone! The HOI team is now back after recharging batteries on summer vacation (although yet again I failed to go visit the submarine museum in Kiel :().
嗨大家好,钢铁雄心制作团队现在冲完电从暑假中回来拉!(可惜最终我还是没去成基尔的潜艇博物馆)
We decided to start our time off with a little patch (Oak 1.4.2) since there were still a bunch of things we wanted to deal with for which there was no time before summer.
我们决定开始做一些小的补丁(Oak 1.4.2).毕竟有不少事情我们本来打算暑假前做的,不过那个时候没有太多的时间留给我们了。
1.4.2
AI
- Added AI strategy to avoid some naval strategic regions
- 增加AI的策略,来避开一些海军战略地区
- AI now realises that puppets will also join the war when their overlord does ( fixes situation where China does not put any troops on their border with Japan's puppets )
- 现在作为傀儡国的AI能意识到他们也会随着宗主国参战了(以前AI中国不会把军队部署在日本的傀儡国的国界线上)
- AI should now prefer even shorter naval routes when picking what ports to navally transfer between
- AI会选择更短的海军路线来实现军队传输
- Nations with low manpower are now less likely to burn pp on relation boosting as they need it for laws
- 缺乏人力的国家现在不太可能把政治点数花费在国家关系上了
- AI should be less likely to waste PP on guarantees when low on manpower and at war
- 缺乏人力的国家现在不太可能把政治点数花费在担保别国上了
- Removed AI weight modifier is_in_faction from JAP axis leaning focus
- 日本的轴心国策取消了AI的权重参数 is_in_faction
- Tweaked ai weights for carrier plane research. AI will now always research the most modern carrier version available and not research any carrier planes if they don't have carriers, the US and Japan will also be more eager to research carrier planes and particularly so when at war with each other
- 修改了AI的舰载机研究权重。ai现在会研究最新的航母科技。如果没有航母的前提下ai不会研究舰载机。美国和日本会对研究航母和舰载机科技非常执着。
- Tweaked AT gun research to take enemy armor values into account (AI will be more willing to research AT upgrades if facing an enemy with high armor divisions)
- AI研究反坦克炮时会考虑地方的装甲值(面对高装甲敌人的时候AI会有更高的倾向研究反坦克炮)
- AI will no longer research basic heavy tanks if it can already research improved heavy tanks
- AI在能够研究高级重坦的前提下不会研究基本的重坦
- AI now clears the trades that are not being fulfilled due to having no access to trade country
- AI现在会关闭和无法交易的国家间进行的交易
- Italy should now be more careful about transports across the Med
- 意大利现在会对在地中海运兵更加小心
- Enemies of UK will now be wary of transporting through the english channel
- 英国的敌人会对在英吉利海峡有运兵更加小心谨慎
Modding
- Can now use "relation" as target for pp_spend_priority ai strategy
- 现在可以把ai的pp_spend_priority战略对象修改成"提高关系"
- Can now use "guarantee" as target for pp_spend_priority ai strategy
- 现在可以把ai的pp_spend_priority战略对象修改成"保障独立"
Database
- Added flavor names for German named fighter squadrons
- 为德国的空军小队添加名称
- Added namelist for FAA squadrons in the 800-list
- 在800-list中添加FAA小队名
- Added a number of shipnames to the German roster (thanks davewolf!)
- 为德军名册添加舰只名
- Added Night Witches to the Soviet “Women in Aviation” focus
- 为苏联的女飞行员焦点添加暗夜女巫"Night Witches"
- Added German historic airwing names after player feedback
- 相应玩家要求为德国添加历史飞机名
- New icons for Italian small arms and truck
- 为意大利步兵轻武器和卡车添加新图标
- New icons for French infantry weapons (prime condition, only dropped once)
- 为法国步兵武器添加新图标
- Added a flavor name for a Yugoslavian light cruiser class
- 为南斯拉夫轻巡洋舰添加名称
- New leader portraits for Yemen, Haiti, Malaysia, Luxembourg, Indonesia/Dutch East Indies, El Salvador, Buthan, Cuba, Panama, Dominican Republic, Netherlands (alternative)
- 为也门,海地,马来西亚,卢森堡,印度尼西亚/荷属印度支那,萨尔瓦多,不丹,古巴,巴拿马,多美尼亚共和国和荷兰添加新的领导人画像。
- Commonwealth leaders now fallback on British if TfV is not activated
- 在没有安装共赴胜利DLC时英联邦领导人现在倒退回英国的领导人画像
Audio
- Adjusted volume on some of the airplane sound effects
- 修正了一些飞机的音效的音量
Balance
- First level Radar now have a much longer range to make initial investment more attractive
- 一级雷达覆盖范围更广了,这样初始的投资可能会更吸引人
- Expanded bypass criteria for puppet Bulgaria focus to allow focus to bypass if Romania holds all of Bulgaria in a war
- 扩大跳过傀儡保加利亚国策的要求。现在罗马尼亚占领保加利亚全境时可以跳过了
- Albania should now not fold to Italian pressure if in a faction with Yugoslavia
- 阿尔巴尼亚现在如果和南斯拉夫在同一阵营就不会对意大利投降了
- Added bypass to anschluss if AUS is a puppet
- 在拥有奥地利傀儡下添加跳过德奥合并的焦点
- Turkey will now only join the Axis through the German focus if they are fascist.
- 土耳其只有在德国点了焦点且土耳其执政党是法西斯的情况下才会加入轴心国(不清楚这个they具体指代谁。。我觉得是土耳其)
- Anschluss event now takes guarantees into account
- 德国点德奥合并的国策会考虑独立保障
- Lowered upgrade bonus to self propelled AA variants air attack from 30% per level to 15%
- 降低自走防空炮的防空攻击力,从每级提升30%改为每级提升15%
- Changed Demand Sudetenland focus to fire fallback event if England is a subject
- 索取苏台德事件在英国也是目标的情况下会引发倒退事件(没看懂)
- Changed South Tyrol to be a core of Austria
- 南蒂罗尔修改为奥地利的核心领土
- Nerfed CZE fascism gain through focus by 50%
- 降低捷克斯洛伐克通过国策获得的法西斯支持度到原来的一半
- Reduced starting fascism in CZE to 5% (down from 25%)
- 捷克斯洛伐克的初始法西斯支持度从25%修改为5%
- Fixed wrong tech bonus in a Romanian focus
- 修复了罗马尼亚国策树中的科技奖励的错误(没说是描述错了还是执行错了)
- A country that initiates coup on an another country gets a bonus while inviting revolting country to its faction
- 一个国家引发另一个国家政变的时候,这个国家邀请他扶植起的反抗政权加入自己阵营会有额外奖励
Bugfix
- Fixed an issue where frontlines could sometimes dissapear
- 修复了某些情况下前线丢失的问题
- It is now ok to transfer resources from your territories through subjects at war time
- 现在可以通过从属国转移你领土内的资源
- Fixed issue where declaring war on a puppet could pull the puppet into an existing war on the wrong side of the war
- 修复了对傀儡国宣战导致傀儡国错误的加入对方阵营(???)
- Subjects are now added to a faction if their master is
- 从属国现在在母国加入阵营的时候自动加入这个阵营了。
- Convoys used for naval transfers are no longer locked in a state of being permanently "in use" when saving/loading while navally transferring
- 在存读取的时候,海军运输的船只不会被永久锁定为“使用中”了
- Fixed issue where merged wars made it impossible to surrender because you were not marked as war leader
- 由于在战争合并的情况下,由于不是战争领袖所以可以投降
- License production description now updates properly
- 生产许可证的描述现在正确的更新了
- Fixed bug where division size affected how much attrition they took and how their supply status was affected by being out of supply
- 修复了师团规模如何影响损耗以及在缺乏补给的情况下的状态的bug
- Fixed a bug where volunteers could appear in an impassible area
- 修复了志愿军出现在不可通行区域的bug
- Fix for incorrect use of has_government = fascist/communist instead of fascism/communism
- 修复了不正确使用has_government = facist/communist而不是fascism/communism
- Fixed a horrific bordergore issue in Romanian "Split CZE" focus
- 修复了罗马尼亚"肢解捷克斯洛伐克"的严重bug
- Ensured that split CZE event chain did not result in CZE units sitting around after their country got annexed
- 确保肢解捷克斯洛伐克事件发生后他被吞并后该国的部队还存在的bug
- Doing the Indian focus "Battaglione Azad Hindoustan" should now fire the proper event for Italy rather than give them the option to collect money for the RAF
- 印度国家焦点“Battaglione Azad Hindoustan”现在正确的触发意大利的事件,而不是给意大利选择是否要从RAF中拿钱
- Cheating on the Austria-Hungary Referendum and going with the annexation should no longer report that Hitler was assassinated. (the proper news event should fire instead)
- 通过吞并重建奥匈帝国现在不会让希特勒被暗杀了。(应该触发正确的新闻)
- France now joins the Czech entente if they decide to support the Czechs and Czechs have their own faction
- 法国如果选择支持捷克并且捷克有他自己的阵营的情况下会加入改
- Fixed a wrong tag in URG loc string
- 修复了一个URG 语言(???啥阿)字符串中的错误的tag
- Fixed Italy Befriend Bulgaria strategy not requiring Bulgaria to exist
- 意大利扶持保加利亚的国策现在需要保加利亚存在。
- Reenabled Vichy France cosmetic tag in a cynical move to squeeze out a tiny bit of profit
- 看不懂。。。。
- Fixed an event firing several times for Romania
- 修复了罗马尼亚一个事件触发多次的bug
- Fixed an issue with continuous naval/air production idea not being localised
- 修复了持续国策中海军,空军制造没有被翻译的问题
- Fixed a situation that could cause an infinite loop of naval transports
- 修复了可能导致海军运输无限循环的bug
- Made game several times less fun ( Fixed an exploit with nukes persisting after loading or starting new game )
- 让游戏无聊了很多倍(修复了利用核弹的在载入或者开启新游戏一直存在的bug
- Design companies should no longer be lost when loading and older savegame in a new version (from next patch update on, it wont work with older sadly)
- 设计公司在载入旧版本游戏存档时不会丢失了(以后的patch不会再兼容旧版存档了)
Stability
- Fixed a division by zero CTD in airmissions when aircraft are fighting missiles
- 修复了一个分队在空军任务中飞机与导弹空战中为0CTD的bug。
- Fixed various rare CTDs
- 修复了很多少见的CTD
As usual for patches between DLC releases we put them in public beta first. I snuck this one up yesterday and it was updated with some extra fixes today. If you want to test it out in beta you can find out how here. If all looks ok we may update live tomorrow evening (earliest), or on monday.
如同往常一样,在dlc版本间发行的版本我们会把它先放入beita测试。我昨天把它偷偷传上网了,今天又有额外的推送更新。如果你想参与beta测试你可以点这里
Looking over changelog list you'll notice how we have again added more portraits for free. This is part of our ongoing project to make sure all starting nations have unique portraits and its not that much left now either. I expect us to have accomplished it by 1.5 hopefully! Here are the portraits that were added:
如果看完整个changelog的话你会发现我们又免费添加了很多领导人画像。这是我们计划让每个开局的国家都拥有独特的领导人头像的计划之一。我很希望这个目标能够在1.5之前实现!这就是我们添加的领导人画像

We have also been working at an old and very difficult AI problem. The classic where Italy ships troops to Germany to help out (often from africa) leading to slaughter as they go through the channel. Our solution for 1.4.2 is specifically to deal with issues in the channel and the Mediterranean and works by us highlighting particularly dangerous areas to AI. Whenever AI needs to transport through such an area to reach another front and danger is high enough it will instead use those troops somewhere else. So for example Italy would leave troops in africa and fight on those fronts rather than get them killed moving to more high priority fronts. Long term we want to come up with a dynamic solution for this that doesnt need us pointing our danger to the AI and ways it can adapt its strategies based on this. AI however is always a work in progress for improvements and I think we have made a good step forward for a more competent transportation AI.
我们还一直在着手解决一个古老而又棘手的ai问题。意大利通过海军让部队(通常是从非洲)前往援助德国的海上路途上往往会在英吉利海峡被各种屠杀。我们在1.4.2中的尤其着重解决了英吉利海峡和地中海的ai问题。现在他们会被AI识别为高危险地区。当AI发现要从如此危险的地方海运时,它可能会觉得让这些部队去其他地方可能更加明智。比如意大利现在更可能让非洲的部队在非洲战斗而不是让他们去更需要他们的地方的路途中的地中海和英吉利海峡送死。长远考虑我们很希望能有一个动态的,而非我们人为标记出危险海域的解决方案。ai问题我们一直在着手解决,我认为我们在解决这个运输问题后迈出了很大的一步。
For today's World War Wednesday stream we are going to try something different: A massive co-op game where each general in germany is a different player on the dev team and me and Daniel run the government. Its going to get interesting so tune in at 16:00CEST on https://www.twitch.tv/paradoxinteractive!
今天的周三世界大战直播中我们决定要给你们看点不一样的东西。一个大型合作对抗的直播!其中德军的每一个将军都是一个开发组中的玩家。我和Daniel会操控德国政府。着一定会很有趣的哦!16:00 CEST 等你来看!https://www.twitch.tv/paradoxinteractive!
See you next week for another diary!
我们下周再见了!