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@fa93hws 2017-08-23T13:17:02.000000Z 字数 4801 阅读 1317

[230817]HOI4 Dev Diary - Future and Cornflakes

HOI4


Hi everyone, this week I'm going to take some time and talk future plans with you all.
嗨大家好,这周我会花点时间来和你们讲讲未来的计划。

Right now (当前)

With the "Oak" 1.4.2 patch out the door and the team back from vacation its time to start looking at the future. This week we started work on the next DLC which is going to be a full-sized expansion. A lot of people have been asking for more mechanics and larger changes, and this will be it. As normal the expansion will arrive together with a free update we've dubbed 1.5 "Cornflakes".
随着1.4.2"Oak"补丁的推出以及我们的团队从暑假中回归,我们是时候来展望一下未来了。 这周我们开始着手于一个新的DLC,这个DLC在个方面都会有所扩展。 很多玩家要求更多的机制以及更大的游戏更改,这些都会出现在下个DLC之中。跟以前一样,这个DLC会和一个免费的大更新一起发布。新版本(1.5)命名为玉米片(Cornflakes,取自德国的operation cornflakes)

As for exactly what these will contain you will need to bear with us a bit. As I said with us getting started on it now we need some time to actually make and test stuff before we start showing it off to you. This will mean that the next two diaries (if all goes according to plan) are going to be covering other stuff while we get ready. My plan there is to get some guest writing in from people who can talk about the business and process side of the company and team.
你可能首先要“赞扬”一下我们的“勤劳”才能得知这个DLC的具体内容。就像我对我的员工说的一样,我们必然要先要做一些东西然后测试一下之后才能告诉你们。这也就是说,之后的至少两个日志(按照我们的计划)都不会涉及到这个DLC的具体内容。我的计划就是找些个能谈谈公司业务以及流程和团队的嘉宾过来写点东西糊弄你们。

The five year plan(五年计划)

Not actually a five year plan, but I want to share with you some form of roadmap on what to expect in the future. Some of you may have seen me talk about some of this in my PdxCon talk earlier this year.
严格意义上不是五年计划,我只是想跟你们分享以下我们未来的路线图。你们之中有些来过PdxCon的人在今年早先时候应该已经听我说过了。

Just to be super clear, this is not any form of exhaustive or final list and unless we have already done it we can't promise anythings. Priorities change etc. The point of this is to give you an idea of things we would like to do. The order of things is also not in any kind of priority order, or order we would do them.
首先要澄清的是,没有任何形式的详细的列表。除非我们已经做好了,不然都是吹比。优先级总是在变化的。这个只是告诉你们一些我们想做的点子而已。这些点子的顺序也不代表他们的优先级,与我们实现它们的顺序也完全没有关联。

You'll notice that some of these are small and some of them are huge. I can't really talk too much details about this stuff though. That is stuff we will do once/if it makes it to dev diaries with feature highlights and has been implemented. Oh yeah, and before someone goes "why isn't improving AI on this list" the answer is that its not really something you can ever check off as done. We'll keep working on that in parallel with other stuff as we have since release.
你必然察觉到这些改动大小不一。我现在实在是不能在这方面提及更多的细节。只有当我们实装该功能并写进开发日志的时候才会告诉你们。哦对了,以前有人问“为什么你们不把优化AI也写进去呢?”,我的回答就是对AI的优化并不是什么你能看出来的事情。我们在游戏发售后做各种修改,补丁的同时一直在持续优化AI。

There is no World War Wednesday stream today since the channel is all streaming from Gamescom today, but you can now check out last weeks episode on youtube to see me run the dev team as generals in a massive co-op.
本周没有周三世界大战直播活动,因为直播频道都在放游戏展。不过你们可以在youtube上看上一周的录像。录像中我们的开发团队在大型多人协作中扮演各种将军。

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