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@fa93hws 2017-06-22T03:38:42.000000Z 字数 12768 阅读 892

[210617][HOI4 Diary]Post-release chat

HOI4


Hello everyone! Its now a week sinceDeath or Dishonor and 1.4 Oak released! Doing a release brings a lot of focus on both old bugs and new things so we have tried to be on the ball and work on the 1.4.1 patch. This is currently in open beta for those adventurous people who want to help us test.
大家好,DoD和1.4更新已经过去一周了。为了做一个好的新的1.4.1的补丁,不得不涉及到对以前bug的修复和新内容的增加。目前该版本还是在b测阶段。

Lets discuss the high profile stuff
首先讲讲重要的部分吧

Several fixes to Allied ai naval invasions - This is an oldie, but I think we might have finally come to terms with it. The issue was smaller invasions peppering Germany before they fight the soviets (and thus are guaranteed to beat stuff back basically wasting the troops). This could also trigger cases where the same low org units would continuously do the same thing over and over which should also be sorted now
盟军AI海军入侵的修复: 这是一个老问题了,不过最终我们还是解决他了。问题是在苏德交战前不间断的小规模登录德国送兵。同样的问题还会导致一些低组织度的部队不断的重复登录。

Nations with no special focus tree would randomly swap out leaders - This was a bit of an embarrassing messup on our part which we have now fixed. Although its made me want to have assigned traits to all historical national leaders...
没有独立国策树的国家会莫名切换领导人的问题。这个让我们很尴尬的问题已经解决了。尽管之前我们恨不得给历史领导人都加上特性来掩盖。。

Many edge cases and small fixes for focus trees. We are a little unhappy with how much small stuff that slipped through, so for next release we will be changing some stuff with how we do testing. The team has worked like champs and fixed a lot fast though for 1.4.1.
一些极端问题和国策树的小修改。我们对一些小问题并不是太满意。所以下一次补丁会根据我们的测试来进行修复。我们的团队非常高效,已经给1.4.1预计修复了不少问题

Our awesome artist didn't have many bugs to deal with so she has added a bunch of new historical portraits to the game (Baltic countries, South America and Bulgaria. See changelog for details)
我们的美术团队可没有什么bug等着他们去修复,所以他们又给波罗的海国家,南美和保加利亚画了些新的头

Finally, we've had a bit of a longer project we started when we kept finding weird edge cases and bugs in the air system to replace that old snake-pit of code with stuff that is easier to balance and that doesn't act up. Several of the fixes in 1.4 brought back issues with air wing sizes mattering for casualty counts and the like. For you as a player it just means we fixed some bugs, but for us its now easier to work with which will be great long term or if we want to keep making more changes.
最后,对于空战部分的代码重构我们有一个长远的计划,在不断的发现各种极端情况下的bug后我们认为现有的代码已经不适应这个版本了。我们打算用一个更容易修改平衡性的去取代原有的。1.4的不少修复带来了一些老问题,比如空战的伤亡统计会考虑到飞机的尺寸等等。对你们来说可能只是一些bug的修复,但是对我们来讲有着更加长远的意义。

So when do you get your hands on this? its in open beta now as I said so you can try it out if you feel brave (some more stuff is likely to make it in too as it gets spotted in testing). Otherwise if no scary things we broke or missed popped up we will be releasing it live next week. Check out patchlog below for details
所以你们下载更新了吗?我说的东西都在b测版本内,你们可以勇敢的去尝试。一些新的我们检测到的问题也会争取尽快修复。另外的一些不是那么严重的bug我们可能会在下周进行修复。

Patch 1.4.1 "Oak"

Highlights & Important(主要更新)

AI

UI

Modding

Database(数据库)

#

Balance

#

Bugfix

Stability & Performance (稳定性和图像)

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