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@fa93hws 2017-06-07T05:03:37.000000Z 字数 4589 阅读 1709

[060617][HOI4 Diary]HOI4 Anniversary Diary (and Free DLC)

HOI4


Hi everyone! but wait?! this isn't Wednesday? Indeed its not, its the one year anniversary of the release of HOI4!
大家好,欸不对等等,今天又不是周三怎么会有日志呢。是的,今天的确不是周三,可是今天是钢4周年庆!

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To thank everyone who has been playing the game the last year we figured we wanted to give something out, even though Death or Dishonor is right around the corner. So once the build was done, and the team jumped on prep work for the next thing and 1.4.1, our awesome artist made you guys a bunch more non-historic portraits (fighting the good fight against clone army). As well as more custom division symbols to pick from. We also got a cool surprise when a member of the community contacted us about helping out with Polish troop voice overs (our resident team pole is on parental leave which was our original plan!). They sound super nice and its always cool to have members of community to come buy the office for stuff like this :) On release we also gave out the free DLC "United and Ready" that was focused on Poland to everyone, so we felt this was a fitting followup.
为了感谢各位玩家的鼎力支持,我们决定免费奉送一些新的内容,即便是DoD的DLC发售前夕! 1.4完成之后,开发组将会马上投身于1.4.1的开发当中。我们的美术组这次又创作出了许多历史架空的头像以及自定义的师图标。并且社区内的一位热心的玩家还给我们送上了一些波兰的部队语音(我们的常驻团队请(tou)假(lan),不然这活我们就自己干掉了)。这些语音听起来很带感,我们很欢迎我们的社区组员用这些东西来收买我们。因此一个侧重于波兰的免费的DLC团结一致(United and Ready)发布了。

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DLC should automatically show up under DLC>Content>Anniversary Pack (might need to restart steam). More info and details on the DLC page here.
这个DLC会自动的在DLC>Content>Anniversary Pack中出现(可能需要重启下steam),更多的信息可以参考
http://store.steampowered.com/app/642010/Hearts_of_Iron_IV_Anniversary_Pack/

First year in hindsight
事后的一年
Since we released HOI4 the game has has had 8 patches and 1 DLC. The second DLC (Death or Dishonor) is coming on Wednesday next week together with the 1.4 "Oak" Update.
Some people may have been at PDXCon and seen my presentation, but I figure now might be a good time to to show some of that here too (the presentation also went over future plans, but thats a diary for later).
自从我们发布HOI4以来,已经经历了8个patch和1个dlc了。第二个dlc以及第九个patch也会在下周三与大家见面。那些参加了PDXCon的人可能已经看过我的ppt了,不过后来我觉得有些东西还是让所有人都知道比较好。(那个ppt还讲述了以后hoi4的发展方向,不过这个就留到以后的日志吧)

First up playbase growth is really nice, we broke 500k earlier this year and it just keeps going up as you can see:
首先来讲,玩家基数增长的很快,今年年初我们就有超过五十万玩家了,并且还在不断的上升中。
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Playerbase is cool and all, but the numbers I care about the most is active players actually playing the game and HOI4 has a really solid community there:
有这么多的玩家基数我们当然很开心啦。不过更让我们关注的其实是活跃玩家的数量。事实证明我们的玩家也是对我们不离不弃。
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A "normal" game would just have that first spike and then head straight down, but our aim is to keep people playing with patches, dlc releases and mod support and grow amount of active players more and more over time (looking at graph we broke active player record several times since release numbers).
一个普通的游戏的人气往往都是高开低走,不过我们总是能把玩家通过大更新,dlc和对mod的开放留住相当长的一段时间。(看啊,我们的活跃玩家数量甚至在不断的上升)

Speaking of mod support, mods have been a massive hit for Hearts of Iron IV. 60% of players use some kind of mod (although the most common stuff is things like colored buttons, or extra names for equipment), but what really makes me happy is how popular the big mods are: Millennium Dawn, The Great War, Kaiserreich and Road to '56 are all very popular and have daily playing numbers between 8-20%.
说到对mod的支持,mod已经快要变成hoi4的顶梁柱了。60%的玩家都用过mod(即便最常见的mod是给按钮上色,或者新增一些装备的名称),不过让我感到欣慰的是一些大型mod的人气同样高涨,比如千禧黎明,一战,Kr和Road to '56。差不多每天有8-20%的玩家都在玩这些mod。

Its also really interesting to see what nations people play the most and this is one of the things we use to decide what nations to focus on in the future (the other are how relevant they were for the war and if they have interesting positions/opportunities). Early on Italy was the king for a few days (tutorial nation), and after that Germany has taken over. Here are the current numbers:
我们对玩家玩哪些国家也很感兴趣,这被我们用来参考今后出的国家DLC的方向。(另外的一个因素是我们侧重于考查这些国家在二战中的参与度)。游戏早期的意大利玩家很多(毕竟是教学关),后来马上就被德国超越了。
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Overall a number that hasn't really changed much is majors vs minors. its gone from about 35% to 39%. We feel pretty comfortable with it there. (the DoD nations are not on the list since it was intended to be part of "Where are we going in the future" of the PDXCon presentation and numbers will change a lot with DLC release. They sit around Turkey level though, except Czechoslovakia obviously ;) ).
总的来说在开始就有国策的国家的人气比其余的国家高的多的多。差距差不多有35%到39%这么多吧。这让我们对我们的决策感到非常满意(DoD扩展包中的国家不在此列,毕竟这是我们今后的发展方向。并且当DLC发布之后我们认为这些数据肯定也会发生改变。毕竟他们的体量都跟土耳其差不多,除了捷克斯洛伐克)。
That is almost it from me today, but I figured I'd show a cool thing coming with the release next week:
这就是今天我想说的了,不过最后我还是要放个下周的卫星!
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Yup, the MXY7 Ohka,rocket powered human-guided anti-shipping kamikaze attack aircraft (phew) now gets custom art and works again with the new air interface (we broke it in 1.2 if I remember correctly so it wouldn't launch).
是的!MXY7樱花特攻机现在终于有了自己的图标啦!并且在新的空战界面中是可用的。

See you tomorrow again for a regular diary. That one is gonna be a bit of a mix (axis subject levels, AI & Balance, UI improvements etc) as we cover all the bits and pieces left before the final diary drops just before release with the full patchlog.
别忘了明天我们还会日常更行日志的,明天讨论的东西会相对杂一点(轴心国相关,AI和平衡性以及UI改进)。毕竟DLC发售前我们得把所有没讲的都讲完,当然还会有完整的patchlog.

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