@fa93hws
2017-10-11T14:31:29.000000Z
字数 3701
阅读 1495
HOI4
Hello, hopefully you can tear yourself away from rewatching the Star Wars trailer for just one more glimpse of the Porg creature... because it's Wednesday! Time for another dev diary for 1.5 “Cornflakes” update and the as-yet unannounced DLC. We have been covering several big features in the diaries leading up here, so now it's time to also look at some smaller features from our "bag of tricks" :)
嗨大家好,希望你们能抑制住自己不停重看星球大战预告片,只为了多看一眼Porg生物的冲动。。因为今天是周三了!又到了1.5“玉米片”以及依旧是迷的DLC更新的开发日志时间。一些大更新在之前的日志中已经介绍过了,这次我们来介绍下我们“小技巧合集”中的一些功能。
This might actually be one of my favourites :D Was reminded about this in a forum thread about UI improvements people wanted and realized I had totally forgotten how nice it was. You can now hit Ctrl+number to save any selection, and then hit the number key again to bring that up. It works with any selection, not just divisions, so you can mark areas, air wings etc and jump between them quickly. Double tapping the number key moves camera to the selection.
这可以说是我最喜欢的一个功能了。这是之前我在一个帖子中看到的玩家对UI的建议中回想起来的,之前我都忘了这个点子有多么牛逼。你现在可以使用ctrl+数字键给任何可以选择的东西编队了,你可以给空域,空军单位编队并在它们之间快速切换。对于任意可以选择的东西都可以编队,不仅仅是步兵师,还有地块,空军单位等等等。双击数字键会把游戏画面切换所选上。
Sometimes after hard battles, or when cut off from reinforcement and supply you can end up with a lot of divisions a low strength. Sometimes you need them at full strength right away and can’t wait for them to fill up normally. The DLC will come with a new feature that lets you consolidate divisions together into fewer, full strength (or as close as you can get ones). Units will move towards the strongest division and transfer over their manpower and equipment when they get there. The system also handles doing it with many divisions in which case it will try to form as many full strength divisions as it can.
有时在艰苦的战斗之后,或是被包围导致你有大量的低hp步兵单位。有时候你希望他们能立即满血复活而不是慢慢补充增援。新的DLC会允许你合并部队,将多个步兵师合并成几个满编的单位(或是接近满编)。 通常来说,编制更加不全的单位会被合并至相对满编的单位中,人力以及装备会全部一起转移过去。 这个系统还可以同时处理多个步兵师,讲他们合并成尽量多的满编步兵师。
Minimap & Pinging (小地图以及地图标记(DLC内容))
A minimap is something HOI4 was designed to live without, but there is clearly a part of the community that really miss it, so you can now get it as part of the DLC if you want. It also comes with some new functionality for multiplayer. You can ping the map to illustrate to allies of things you are discussing, like where you want them to defend or push, or as a quick reminder like “watch out here the russians are about to encircle you!”
原本钢4的设计中是没有小地图的,但是玩家们似乎很想念这个功能,因此你现在可以通过购买DLC来解锁小地图了。当然了他在联机中还有更多的功能。你可以在地图上做标记并共享给你的盟友方便你们讨论,比如做一个标记来告诉盟友守住这里或是推进到这里,也可以做一个简单的提示“看眼这里,你要被包围了”。
Minimap can be toggled to a closed state if you like, and you can still use pings through keyboard shortcuts.
你不喜欢的话也可以关闭小地图,并且就算小地图是隐藏状态,你也可以通过快捷键来做地图标记。
With Cornflakes it will now be possible to kick nations from your faction in the form of a new diplo action. AI something something
玉米片的更新可以让你多一个外交选项,踢掉阵营中的猪队友(原文没说要求faction leader)。Ai有时候就会做这种事情
标题:踢出阵营
轴心国决定强制意大利离开阵营
被踢出阵营的国家可能会来报复你,你确定要将意大利踢出阵营吗?
Since this stuff tended to lead to some exploiting in the past (players picking off members one by one etc), we have been working on how AI sees this stuff to make it handle a few things… Kicking is possible in war time also and we have been putting a lot of time into dealing with how HOI4 handles wars in code. Basically the underlying system has been completely remade to stop war merging and the like from ruining your wars, or getting nations dropped or included in ways you wouldn't expect. Its one of those non-sexy things that you can't really show but that is going to make things feel a lot better and avoid edge case bugs messing up your day. This also allows us much more flexibility with how we may want to handle wars in the future.
考虑到玩家会滥用这个系统(比如把盟友一个个踢掉),我们就做了一些逻辑让AI看到这种情况后做出相应的行为。把某国踢出阵营在战争中也是可以的,因此我们不得不花很多精力重新处理钢4战争逻辑的代码。底层的代码可以说完全重写了,战争的合并以及等等其他类型的东西不会在来捣乱属于你的战争了或是把你觉得毫不相干的国家拉进来。这个工作并不是一个能通过截图展现出来的功能,但是他确确实实会让你们的游戏体验提升一个台阶。具体我们就不说了,并不是很想看到一篇日志里充斥着讲怎么处理一些边界问题的bug。这也让我们以后可以更灵活的处理战争。
That's it for today, see you all again next week for more updates!
这就是今天的全部内容了,我们下周再见。