@fantaghiro
2014-10-17T17:06:56.000000Z
字数 28610
阅读 1577
js
学习笔记
妙味课堂
运动框架
运动及应用
运动回调 - 链式运动
摩擦运动
在js中,如何让一个页面元素动起来:
<input type="button" value="动起来" id="btn" />
<div id="div1"></div>
#div1 { width: 100px; height: 100px; background: red; position: absolute; left: 0px; top: 30px; }
var oBtn = document.getElementById('btn');
var oDiv = document.getElementById('div1');
var iTimer = null;
//点击按钮,让div1横向向右移动
//定时器
oBtn.onclick = function(){
clearInterval(iTimer);
iTimer = setInterval(function(){
//oDiv.style.left = oDiv.offsetLeft + 10 + 'px';
if(oDiv.offsetLeft == 500){
clearInterval(iTimer);
} else {
oDiv.style.left = oDiv.offsetLeft + 10 + 'px';
}
}, 30)
}
小数的计算精度问题
//alert(0.1 + 0.2); // 0.3 -> 0.3000000004
//alert(0.2 + 0.7); //0.9 -> 0.8999999999
//近似值:可能比正确要小,也可能要比正确的大
//近似值:进行“四舍五入”(不是真正的四舍五入)以后可以得到正确值
function css(obj, attr){
if(obj.currentStyle){
return obj.currentStyle[attr];
} else {
return getComputedStyle(obj, false)[attr];
}
}
function startMove(obj, json, iSpeed, fn){
clearInterval(obj.iTimer);
var iCur = 0;
obj.iTimer = setInterval(function(){
var iBtn = true;
for(var attr in json){
var iTarget = json[attr];
if(attr == 'opacity'){
iCur = Math.round(css(obj, 'opacity') * 100);
} else {
iCur = parseInt(css(obj, attr));
}
if(iCur != iTarget){
iBtn = false;
if(attr == 'opacity'){
obj.style.opacity = (iCur + iSpeed) / 100;
obj.style.filter = 'alpha(opacity=' + (iCur + iSpeed) + ')';
} else {
obj.style[attr] = iCur + iSpeed + 'px';
}
}
}
if(iBtn){
clearInterval(obj.iTimer);
fn && fn.call(obj);
}
}, 30);
}
摩擦,减速:在运动过程中,速度越来越慢
让iSpeed在定时器里面递减即可。iSpeed -= 2; 或 iSpeed /= 2; 或 iSpeed *= 0.9; 但是这种方法不太好控制目标点。
越接近目标点,速度越小。速度和距离成正比。
设置 iSpeed = ( 500 - oDiv.offsetLeft) * 0.2; iSpeed = iSpeed > 0 ? Math.ceil(iSpeed) : Math.floor(iSpeed);
CSS解析和js解析:
CSS解析是认小数点之后的值的,但是offsetLeft等等这些经过js运算过后的没有单位的值是不认小数点之后的值的(会将有小数点的值进行四舍五入运算)
function css(obj, attr){
if(obj.currentStyle){
return obj.currentStyle[attr];
} else {
return getComputedStyle(obj, false)[attr];
}
}
function startMove(obj, json, fn){
clearInterval(obj.iTimer);
var iCur = 0;
var iSpeed = 0; //速度初始化
obj.iTimer = setInterval(function(){
var iBtn = true;
for(var attr in json){
var iTarget = json[attr];
if(attr == 'opacity'){
iCur = Math.round(css(obj, 'opacity') * 100);
} else {
iCur = parseInt(css(obj, attr));
}
iSpeed = (iTarget - iCur) / 8;
iSpeed = iSpeed > 0 ? Math.ceil(iSpeed) : Math.floor(iSpeed);
if(iCur != iTarget){
iBtn = false;
if(attr == 'opacity'){
obj.style.opacity = (iCur + iSpeed) / 100;
obj.style.filter = 'alpha(opacity=' + (iCur + iSpeed) + ')';
} else {
obj.style[attr] = iCur + iSpeed + 'px';
}
}
}
if(iBtn){
clearInterval(obj.iTimer);
fn && fn.call(obj);
}
}, 30);
}
<ul id="ul1">
<li></li>
<li></li>
<li></li>
<li></li>
<li></li>
<li></li>
<li></li>
<li></li>
<li></li>
</ul>
body { margin: 0; }
li { width: 100px; height: 100px; background: red; float: left; list-style: none; margin: 10px 0 0 10px; }
#ul1 { margin: 0; padding: 0; width: 330px; margin: 100px auto 0; position: relative; }
//要先引入startMove函数
/*
元素居中放大:除了要改变元素的宽高以外,还要改变元素定位(left, top)
如果图片放大一倍,那么位移放大的宽高的一半。
元素必须是定位的。
*/
window.onload = function(){
var oUl = document.getElementById('ul1');
var aLi = oUl.getElementsByTagName('li');
var arr = [];
var zIndex = 1;
for(var i=0; i<aLi.length; i++){
arr.push({left: aLi[i].offsetLeft, top: aLi[i].offsetTop});
}
for(var i=0; i<aLi.length; i++){
aLi[i].index = i;
//在转化布局的时候,相对用户眼睛的位置保持不变。利用offsetLeft/offsetTop
//在用js去设置css样式的时候注意:在同一个代码块当中,有些css样式的设置的权限要高于其他的样式。因为在一个代码块中,position = 'absolute'先被解析了,而offsetLeft和offsetTop要经过运算后才解析,所以先定位成了absolute,然后再计算offsetLeft和offsetTop就出现了问题。因此要把offsetLeft和offsetTop的设置放在单独的代码块中先行解析。
/*
aLi[i].style.left = aLi[i].offsetLeft + 'px';
aLi[i].style.top = aLi[i].offsetTop + 'px';
*/
aLi[i].style.left = arr[i].left + 'px';
aLi[i].style.top = arr[i].top + 'px';
aLi[i].style.position = 'absolute';
aLi[i].style.margin = '0px';
aLi[i].onmouseover = function(){
this.style.backgroundColor = 'green';
this.style.zIndex = zIndex++;
startMove(this, {
width: 200,
height: 200,
left: arr[this.index].left - 50,
top: arr[this.index].top - 50
});
}
aLi[i].onmouseout = function(){
startMove(this, {
width: 100,
height: 100,
left: arr[this.index].left,
top: arr[this.index].top
});
}
}
}
<textarea id="content" rows="10" cols="50"></textarea>
<input type="button" value="留言" id="btn">
<ul id="ul1"></ul>
#ul1 { margin: 0; position: aboslute; right: 10px; top: 8px; width: 700px; height: 500px; border: 1px solid #000; padding: 10px; overflow: auto; }
li { line-height: 28px; border-bottom: 1px dotted #000; list-style: none; word-break: break-all; overflow: hidden; }
//先引入startMove函数
window.onload = function(){
var oContent = document.getElementById('content');
var oBtn = document.getElementById('btn');
var oUl = document.getElementById('ul1');
oBtn.onclick = function(){
var oLi = document.createElement('li');
oLi.innerHTML = oContent.value;
if(oUl.children[0]){
oUl.insertBefore(oLi, oUl.children[0])
} else {
oUl.appendChild(oLi);
}
var iHeight = parseInt(css(oLi, 'height'));
oLi.style.height = '0px'; //初始化样式,然后再变
oLi.style.opacity = '0';
oLi.style.filter = 'alpha(opacity=0)';
startMove(oLi, {
height: iHeight,
opacity: 100
});
}
}
<div id="div1">
<ul id="ul1">
<li><img src="1.png"></li>
<li><img src="2.jpg"></li>
<li><img src="3.jpg"></li>
<li><img src="4.jpg"></li>
<li><img src="5.jpg"></li>
<li><img src="6.jpg"></li>
</ul>
<p>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
</p>
</div>
#div1 { width: 520px; height: 280px; border: 1px solid #000; margin: 100px auto 0; position: relative; overflow: hidden; }
#ul1 { position: absolute; left: 0; top: 0; margin: 0; padding: 0; }
li { list-style: none; float: left; }
img { display: block; }
#div1 p { text-align: center; position: absolute; width: 100%; bottom: 10px; }
#div1 p span { padding: 2px 9px; background: #ccc; border-radius: 50%; margin-left: 5px; cursor: pointer; }
#div1 p span.current { background: #f90; }
window.onload = function(){
var oDiv = document.getElementById('div1');
var oUl = document.getElementById('ul1');
var aLi = document.getElementsByTagName('li');
var aSpan = oDiv.getElementsByTagName('span');
var iLen = aLi.length;
var iWidth = aLi[0].offsetWidth;
oUl.style.width = iLen * iWidth + 'px';
for(var i=0; i<iLen; i++){
aSpan[i].index = i;
aSpan[i].onclick = function(){
for(var i=0; i<iLen; i++){
aSpan[i].className = '';
}
this.className = 'current';
startMove(oUl, {
left: -this.index * iWidth;
})
}
}
}
<body style="height: 2000px">
<div id="div1"></div>
</body>
#div1 { width: 100px; height: 100px; background: red; position: absolute; right: 0; top: 0; }
window.onload = function(){
var oDiv = document.getElementById('div1');
var iTimer = null;
var b = 0;
setTop();
window.onscroll = function(){
//console.log('2');
if(b != 1){
//如果b == 1,那么当前的scroll事件被定时器所触发;不过b != 1,那么就是非定时器的其他任何一个操作触发了该事件
clearInterval(iTimer);
}
b = 2;
setTop();
}
oDiv.onclick = function(){
clearInterval(iTimer);
var iCur = iSpeed = 0;
iTimer = setInterval(function(){
iCur = document.documentElement.scrollTop || document.body.scrollTop;
iSpeed = Math.floor((0 - iCur) / 8);
if(iCur == 0){
clearInterval(iTimer);
} else {
document.documentElement.scrollTop = document.body.scrollTop = iCur + iSpeed;
}
//console.log('1');
b = 1;
}, 30)
}
function setTop(){
var scrollTop = document.documentElement.scrollTop || document.body.scrollTop;
oDiv.style.top = scrollTop + document.documentElement.clientHeight - oDiv.offsetHeight + 'px';
}
}
我们经常会用下载软件下载电视剧,一个电视剧可以有n集。
图片预加载就是采用上述第3种方式:在页面刚打开的时候,去加载第一张图片。然后页面加载完成以后,在用户看的时间内,去加载后面的内容。那么我们必须有个工具(迅雷)-> Image对象。
<img id="img1" src='' />
window.onload = function(){
var oImage = new Image();
var oImg = document.getElementById('img1');
/*
属性:
src:当我们给Image对象的src属性赋值一个url的时候,这个Image对象就会去加载url资源。加载完成以后的资源被保存到了浏览器的缓存文件夹里面。下次如果我们要去调用这个url地址的时候,直接是从缓存文件夹读取到的。所以速度很快。
事件:
onload:当资源加载完成的时候触发
onerror:当资源加载失败的时候触发
*/
oImage.src = '1.png';
oImage.onload = function(){
alert('加载完成');
document.onclick = function(){
oImg.src = '1.png';
}
}
oImage.onerror = function(){
alert('加载出错');
}
}
<img src="1.jpg" id="img1" style="width: 300px;" />
window.onload = function(){
var oImg = document.getElementById('img1');
var oImage = new Image();
var arr = [
'2.jpg',
'3.jpg',
'4.jpg',
'5.jpg',
'6.jpg',
'7.jpg'
];
var iCur = 0;
var i = 0;
xunlei();
oImg.onclick = function(){
i++;
if(i < arr.length){
oImg.src = arr[i];
}
}
function xunlei(){
oImage.src = arr[iCur];
oImage.onload = function(){
iCur++;
if(iCur < arr.length){
xunlei();
}
}
}
}
<ul id="ul1">
<li><img _src="1.jpg" src="white.jpg"></li>
<li><img _src="2.jpg" src="white.jpg"></li>
<li><img _src="3.jpg" src="white.jpg"></li>
<li><img _src="4.jpg" src="white.jpg"></li>
<li><img _src="5.jpg" src="white.jpg"></li>
<li><img _src="6.jpg" src="white.jpg"></li>
<li><img _src="7.jpg" src="white.jpg"></li>
<li><img _src="1.jpg" src="white.jpg"></li>
<li><img _src="2.jpg" src="white.jpg"></li>
<li><img _src="3.jpg" src="white.jpg"></li>
<li><img _src="4.jpg" src="white.jpg"></li>
<li><img _src="5.jpg" src="white.jpg"></li>
<li><img _src="6.jpg" src="white.jpg"></li>
<li><img _src="7.jpg" src="white.jpg"></li>
<li><img _src="1.jpg" src="white.jpg"></li>
<li><img _src="2.jpg" src="white.jpg"></li>
<li><img _src="3.jpg" src="white.jpg"></li>
<li><img _src="4.jpg" src="white.jpg"></li>
<li><img _src="5.jpg" src="white.jpg"></li>
<li><img _src="6.jpg" src="white.jpg"></li>
<li><img _src="7.jpg" src="white.jpg"></li>
<li><img _src="1.jpg" src="white.jpg"></li>
<li><img _src="2.jpg" src="white.jpg"></li>
<li><img _src="3.jpg" src="white.jpg"></li>
<li><img _src="4.jpg" src="white.jpg"></li>
<li><img _src="5.jpg" src="white.jpg"></li>
<li><img _src="6.jpg" src="white.jpg"></li>
<li><img _src="7.jpg" src="white.jpg"></li>
<li><img _src="1.jpg" src="white.jpg"></li>
<li><img _src="2.jpg" src="white.jpg"></li>
<li><img _src="3.jpg" src="white.jpg"></li>
<li><img _src="4.jpg" src="white.jpg"></li>
<li><img _src="5.jpg" src="white.jpg"></li>
<li><img _src="6.jpg" src="white.jpg"></li>
<li><img _src="7.jpg" src="white.jpg"></li>
<li><img _src="1.jpg" src="white.jpg"></li>
<li><img _src="2.jpg" src="white.jpg"></li>
<li><img _src="3.jpg" src="white.jpg"></li>
<li><img _src="4.jpg" src="white.jpg"></li>
<li><img _src="5.jpg" src="white.jpg"></li>
<li><img _src="6.jpg" src="white.jpg"></li>
<li><img _src="7.jpg" src="white.jpg"></li>
<li><img _src="1.jpg" src="white.jpg"></li>
<li><img _src="2.jpg" src="white.jpg"></li>
<li><img _src="3.jpg" src="white.jpg"></li>
<li><img _src="4.jpg" src="white.jpg"></li>
<li><img _src="5.jpg" src="white.jpg"></li>
<li><img _src="6.jpg" src="white.jpg"></li>
<li><img _src="7.jpg" src="white.jpg"></li>
</ul>
#ul1 { margin: 100px auto 0; padding: 0; }
li { float: left; margin: 0 0 10px 10px; list-style: none; border: 1px solid black;}
img { width: 300px; height: 200px; display: block; }
window.onload = function(){
var oUl = document.getElementById('ul1');
var aImg = oUl.getElementsByTagName('img');
showImg();
window.onscroll = showImage;
function showImg(){
var scrollTop = document.documentElement.scrollTop || document.body.scrollTop;
for(var i=0; i<aImg.length; i++){
if(!aImg[i].isLoad && getTop(aImg[i]) < scrollTop + document.documentElement.clientHeight ){
aImg[i].src = aImg[i].getAttribute('_src');
aImg[i].isLoad = true;
}
}
}
function getTop(obj){
var iTop = 0;
while(obj){
iTop += obj.offsetTop;
obj = obj.offsetParent;
}
return iTop;
}
}
<input type="button" value="开始运动" id="input1">
<div id="div1"></div>
#div1 { width: 100px; height: 100px; background: red; position: absolute; left: 0; }
window.onload = function(){
var oInput = document.getElementById('input1');
var oDiv = document.getElementById('div1');
var timer = null;
var iSpeed = 0;
oInput.onclick = function(){
startMove();
}
function startMove(){
clearInterval(timer);
timer = setInterval(function(){
iSpeed += 3;
oDiv.style.left = oDiv.offsetLeft + iSpeed + 'px';
}, 30)
}
}
window.onload = function(){
var oInput = document.getElementById('input1');
var oDiv = document.getElementById('div1');
var timer = null;
var iSpeed = 80;
oInput.onclick = function(){
startMove();
}
function startMove(){
clearInterval(timer);
timer = setInterval(function(){
iSpeed -= 3;
oDiv.style.left = oDiv.offsetLeft + iSpeed + 'px';
}, 30)
}
}
<input type="button" value="开始运动" id="input1">
<div id="div1"></div>
<div id="bg"></div>
#div1 { width: 100px; height: 100px; background: red; position: absolute; left: 0; }
#bg { width: 1px; height: 500px; background: black; position: absolute; left: 500px; top: 0; }
window.onload = function(){
var oInput = document.getElementById('input1');
var oDiv = document.getElementById('div1');
var timer = null;
var iSpeed = 0;
oInput.onclick = function(){
startMove();
}
function startMove(){
clearInterval(timer);
timer = setInterval(function(){
if(oDiv.offsetLeft < 500){
iSpeed += 5;
} else {
iSpeed -= 5;
}
oDiv.style.left = oDiv.offsetLeft + iSpeed + 'px';
}, 30)
}
}
window.onload = function(){
var oInput = document.getElementById('input1');
var oDiv = document.getElementById('div1');
var timer = null;
var iSpeed = 0;
oInput.onclick = function(){
startMove();
}
function startMove(){
clearInterval(timer);
timer = setInterval(function(){
// if(oDiv.offsetLeft < 500){
// iSpeed += (500 - oDiv.offsetLeft)/50;
// } else {
// iSpeed -= (oDiv.offsetLeft - 500)/50;
// }
iSpeed += (500 - oDiv.offsetLeft)/50;
oDiv.style.left = oDiv.offsetLeft + iSpeed + 'px';
}, 30)
}
}
摩擦力:F = fM (f是摩擦系数、M是质量)
window.onload = function(){
var oInput = document.getElementById('input1');
var oDiv = document.getElementById('div1');
var timer = null;
var iSpeed = 0;
oInput.onclick = function(){
startMove();
}
function startMove(){
clearInterval(timer);
timer = setInterval(function(){
// if(oDiv.offsetLeft < 500){
// iSpeed += (500 - oDiv.offsetLeft)/50;
// } else {
// iSpeed -= (oDiv.offsetLeft - 500)/50;
// }
iSpeed += (500 - oDiv.offsetLeft)/50;
iSpeed *= 0.95;
if(Math.abs(iSpeed) <= 1 && Math.abs(500 - oDiv.offsetLeft) <=1 ){
clearInterval(timer);
oDiv.style.left = '500px';
iSpeed = 0;
} else {
oDiv.style.left = oDiv.offsetLeft + iSpeed + 'px';
}
}, 30)
}
}
弹性运动:
缓冲运动:
<ul id="ul1">
<li id="mark"></li>
<li class="box">首页</li>
<li class="box">论坛</li>
<li class="box">视频</li>
<li class="box">留言</li>
</ul>
* { margin: 0; padding: 0; }
#ul1 { width: 428px; height: 30px; margin: 20px auto; position: relative; }
#ul1 li { width: 100px; height: 30px; background: red; border: 1px #000 solid; margin-right: 5px; float: left; list-style: none; line-height: 30px; text-align: center; }
#ul1 #mark { position: absolute; left: 0; top: 0; background: blue; height: 10px; }
window.onload = function(){
var oMark = document.getElementById('mark');
var aBox = document.getElementsByClassName('box');
var timer = null
var iSpeed = 0;
for(var i=0; i<aBox.length; i++){
aBox[i].onmouseover = function(){
startMove(this.offsetLeft);
}
aBox[i].onmouseout = function(){
startMove(0);
}
function startMove(iTarget){
clearInterval(timer);
timer = setInterval(function(){
iSpeed += (iTarget - oMark.offsetLeft) / 6;
iSpeed *= 0.75;
if(Math.abs(iSpeed) <= 1 && Math.abs(iTarget - oMark.offsetLeft) <= 1){
clearInterval(timer);
oMark.style.left = iTarget + 'px';
iSpeed = 0;
} else {
oMark.style.left = oMark.offsetLeft + iSpeed + 'px';
}
}, 30)
}
}
}
滚动歌词效果
<div id="div1"><span>阿里的房间啊高领导看见噶的离开房间爱多了几分</span></div>
<div id="div2"><span>阿里的房间啊高领导看见噶的离开房间爱多了几分</span></div>
* { margin: 0; padding: 0; }
#div1, #div2 { position: absolute; left: 0; top: 0; }
#div2 { color: red; width: 15px; height: 16px; overflow: hidden; }
#div2 span { position: absolute; left: 0; top: 0; width: 2000px; }
window.onload = function(){
var oDiv2 = document.getElementById('div2');
var oSpan2 = oDiv2.getElementsByTagName('span')[0];
setInterval(function(){
oDiv2.style.left = oDiv2.offsetLeft + 1 + 'px';
oSpan2.style.left = -oDiv2.offsetLeft + 'px';
}, 30)
}
弹性菜单实例优化
<ul id="ul1">
<li id="mark">
<ul>
<li class="box">首页</li>
<li class="box">论坛</li>
<li class="box">视频</li>
<li class="box">留言</li>
</ul>
</li>
<li class="box">首页</li>
<li class="box">论坛</li>
<li class="box">视频</li>
<li class="box">留言</li>
</ul>
* { margin: 0; padding: 0; }
#ul1 { width: 428px; height: 30px; margin: 20px auto; position: relative; }
#ul1 li { width: 100px; height: 30px; background: red; border: 1px #000 solid; margin-right: 5px; float: left; list-style: none; line-height: 30px; text-align: center; }
#ul1 #mark { position: absolute; left: 0; top: 0; overflow: hidden; background: blue; }
#ul1 #mark ul { width: 428px; position: absolute; left: -1px; top: -1px; color: #fff; }
#mark ul li { background: blue; }
window.onload = function(){
var oMark = document.getElementById('mark');
var aBox = document.getElementsByClassName('box');
var childUl = oMark.getElementsByTagName('ul')[0];
var timer = null;
var timer2 = null;
var iSpeed = 0;
for(var i=0; i<aBox.length; i++){
aBox[i].onmouseover = function(){
clearTimeout(timer2);
startMove(this.offsetLeft);
}
aBox[i].onmouseout = function(){
timer2 = setTimeout(function(){
startMove(0);
}, 100);
}
}
oMark.onmouseover = function(){
clearTimeout(timer2);
}
oMark.onmouseout = function(){
timer2 = setTimeout(function(){
startMove(0);
}, 100);
}
function startMove(iTarget){
clearInterval(timer);
timer = setInterval(function(){
iSpeed += (iTarget - oMark.offsetLeft) / 6;
iSpeed *= 0.75;
if(Math.abs(iSpeed) <= 1 && Math.abs(iTarget - oMark.offsetLeft) <= 1){
clearInterval(timer);
oMark.style.left = iTarget + 'px';
childUl.style.left = -iTarget + 'px';
iSpeed = 0;
} else {
oMark.style.left = oMark.offsetLeft + iSpeed + 'px';
childUl.style.left = -oMark.offsetLeft + 'px';
}
}, 30)
}
}
弹性过界:
IE老版本下,宽高不能为负数。
<div id="div1"></div>
#div1 { width: 100px; height: 30px; background: red; }
window.onload = function(){
var oDiv = document.getElementById('div1');
var timer = null;
var iSpeed = 0;
oDiv.onmouseover = function(){
startMove(300);
}
oDiv.onmouseout = function(){
startMove(30);
}
function startMove(iTarget){
clearInterval(timer);
timer = setInterval(function(){
iSpeed += (iTarget - oDiv.offsetHeight) / 6;
iSpeed *= 0.75;
if(Math.abs(iSpeed) <= 1 && Math.abs(iTarget - oDiv.offsetHeight) <= 1){
clearInterval(timer);
iSpeed = 0;
oDiv.style.height = iTarget + 'px';
} else {
var H = oDiv.offsetHeight + iSpeed;
if(H < 0) {
H = 0;
} //解决IE下的弹性过界的问题
oDiv.style.height = H + 'px';
}
}, 30)
}
}
function startMove(obj,json,fn){
clearInterval(obj.timer);
var iSpeed = {};
for(var attr in json){
iSpeed[attr] = 0;
}
obj.timer = setInterval(function(){
var bBtn = true;
for(var attr in json){
var iCur = 0;
if(attr == 'opacity'){
iCur = Math.round(getStyle(obj,attr)*100);
}
else{
iCur = parseInt(getStyle(obj,attr));
}
iSpeed[attr] += (json[attr] - iCur)/6;
iSpeed[attr] *= 0.75;
if( Math.abs(iSpeed[attr])>1 || Math.abs(json[attr] - iCur)>1 ){
bBtn = false;
}
var value = iCur + iSpeed[attr];
if(value < 0 && (attr == 'width'||attr == 'height')){
value = 0;
}
if(attr == 'opacity'){
obj.style.filter = 'alpha(opacity='+ value +')';
obj.style.opacity = value/100;
}
else{
obj.style[attr] = value + 'px';
}
}
if(bBtn){
clearInterval(obj.timer);
for(var attr in json){
iSpeed[attr] = 0;
if(attr == 'opacity'){
obj.style.filter = 'alpha(opacity='+ json[attr] +')';
obj.style.opacity = json[attr]/100;
}
else{
obj.style[attr] = json[attr] + 'px';
}
}
if(fn){
fn.call(obj);
}
}
},30);
}
function getStyle(obj,attr){
if(obj.currentStyle){
return obj.currentStyle[attr];
}
else{
return getComputedStyle(obj,false)[attr];
}
}
<div id="div1"></div>
#div1 { width: 100px; height: 100px; background: red; position: absolute; }
window.onload = function(){
var oDiv = document.getElementById('div1');
var iSpeedX = 10;
var iSpeedY = 10;
startMove();
function startMove(){
setInterval(function(){
var L = oDiv.offsetLeft + iSpeedX;
var T = oDiv.offsetTop + iSpeedY;
if(T > document.documentElement.clientHeight - oDiv.offsetHeight){
T = document.documentElement.clientHeight - oDiv.offsetHeight;
iSpeedY *= -1;
} else if(T < 0){
T = 0;
iSpeedY *= -1;
}
if(L > document.documentElement.clientWidth - oDiv.offsetWidth){
L = document.documentElement.clientWidth - oDiv.offsetWidth;
iSpeedX *= -1;
} else if(L < 0){
L = 0;
iSpeedX *= -1;
}
oDiv.style.left = L + 'px';
oDiv.style.top = T + 'px';
}, 30);
}
}
<input type="button" value="开始运动" id="input1">
<div id="div1"></div>
#div1 { width: 100px; height: 100px; background: red; position: absolute; }
window.onload = function(){
var oInput = document.getElementById('input1');
var oDiv = document.getElementById('div1');
var timer = null;
var iSpeed = 0;
oInput.onclick = function(){
startMove();
}
function startMove(){
clearInterval(timer);
timer = setInterval(function(){
iSpeed += 3;
var T = oDiv.offsetTop + iSpeed;
if(T > document.documentElement.clientHeight - oDiv.offsetHeight){
T = document.documentElement.clientHeight - oDiv.offsetHeight;
iSpeed *= -1;
iSpeed *= 0.75;
}
oDiv.style.top = T + 'px';
}, 30);
}
}
<input type="button" value="开始运动" id="input1">
<div id="div1"></div>
#div1 { width: 100px; height: 100px; background: red; position: absolute; top: 500px; }
window.onload = function(){
var oInput = document.getElementById('input1');
var oDiv = document.getElementById('div1');
var timer = null;
var iSpeed = -40;
var iSpeedX = 10;
oInput.onclick = function(){
startMove();
}
function startMove(){
clearInterval(timer);
timer = setInterval(function(){
iSpeed += 3;
var T = oDiv.offsetTop + iSpeed;
if(T > document.documentElement.clientHeight - oDiv.offsetHeight){
T = document.documentElement.clientHeight - oDiv.offsetHeight;
iSpeed *= -1;
iSpeed *= 0.75;
iSpeedX *= 0.75;
}
oDiv.style.top = T + 'px';
oDiv.style.left = oDiv.offsetLeft + iSpeedX + 'px';
}, 30);
}
}
<div id="iphone" >
<div id="wrap">
<ul id="ul1">
<li style="background:url(images/pic1.png);" title="妙味课堂"></li>
<li style="background:url(images/pic2.png);" title="妙味课堂"></li>
<li style="background:url(images/pic3.png);" title="妙味课堂"></li>
<li style="background:url(images/pic4.png);" title="妙味课堂"></li>
</ul>
</div>
</div>
window.onload = function(){
var oUl = document.getElementById('ul1');
var aLi = oUl.getElementsByTagName('li');
var disX = 0;
var downX = 0;
var iNow = 0;
var timer = null;
var iSpeed = 0;
oUl.onmousedown = function(ev){
var ev = ev || window.event;
disX = ev.clientX - oUl.offsetLeft;
downX = ev.clientX;
clearInterval(timer);
document.onmousemove = function(ev){
var ev = ev || window.event;
oUl.style.left = ev.clientX - disX + 'px';
};
document.onmouseup = function(ev){
document.onmousemove = null;
document.onmouseup = null;
var ev = ev || window.event;
if( ev.clientX < downX ){
//alert('←');
if( iNow != aLi.length-1 ){
iNow++;
}
startMove( - iNow * aLi[0].offsetWidth );
}
else{
//alert('→');
if( iNow != 0 ){
iNow--;
}
startMove( - iNow * aLi[0].offsetWidth );
}
};
return false;
};
function startMove(iTarget){
clearInterval(timer);
timer = setInterval(function(){
iSpeed += (iTarget - oUl.offsetLeft)/6;
iSpeed *= 0.75;
if( Math.abs(iSpeed)<=1 && Math.abs(iTarget - oUl.offsetLeft)<=1 ){
clearInterval(timer);
iSpeed = 0;
oUl.style.left = iTarget + 'px';
}
else{
oUl.style.left = oUl.offsetLeft + iSpeed + 'px';
}
},30);
}
};
<div id="div1"></div>
#div1{ width:100px; height:100px; background:red; position:absolute;}
window.onload = function(){
var oDiv = document.getElementById('div1');
var disX = 0;
var disY = 0;
var prevX = 0;
var prevY = 0;
var iSpeedX = 0;
var iSpeedY = 0;
var timer = null;
oDiv.onmousedown = function(ev){
var ev = ev || window.event;
disX = ev.clientX - oDiv.offsetLeft;
disY = ev.clientY - oDiv.offsetTop;
prevX = ev.clientX;
prevY = ev.clientY;
document.onmousemove = function(ev){
var ev = ev || window.event;
oDiv.style.left = ev.clientX - disX + 'px';
oDiv.style.top = ev.clientY - disY + 'px';
iSpeedX = ev.clientX - prevX;
iSpeedY = ev.clientY - prevY;
prevX = ev.clientX;
prevY = ev.clientY;
};
document.onmouseup = function(){
document.onmousemove = null;
document.onmouseup = null;
startMove();
};
return false;
};
function startMove(){
clearInterval(timer);
timer = setInterval(function(){
iSpeedY += 3;
var L = oDiv.offsetLeft + iSpeedX;
var T = oDiv.offsetTop + iSpeedY;
if(T>document.documentElement.clientHeight - oDiv.offsetHeight){
T = document.documentElement.clientHeight - oDiv.offsetHeight;
iSpeedY *= -1;
iSpeedY *= 0.75;
iSpeedX *= 0.75;
}
else if(T<0){
T = 0;
iSpeedY *= -1;
iSpeedY *= 0.75;
}
if(L>document.documentElement.clientWidth - oDiv.offsetWidth){
L = document.documentElement.clientWidth - oDiv.offsetWidth;
iSpeedX *= -1;
iSpeedX *= 0.75;
}
else if(L<0){
L = 0;
iSpeedX *= -1;
iSpeedX *= 0.75;
}
oDiv.style.left = L + 'px';
oDiv.style.top = T + 'px';
},30);
}
};
原生JS写运动框架
function startMove(obj, json, time, fx, fn){
//time: 运动事件 fx: 运动形式
var iCur = {}; //初始值
var startTime = now();
for(var attr in json){
iCur[attr] = 0;
if(attr == 'opacity'){
iCur[attr] = Math.round(getStyle(obj, attr)*100);
} else {
iCur[attr] = parseInt(getStyle(obj, attr));
}
}
clearInterval(obj.timer)
obj.timer = setInterval(function(){
var changeTime = now();
var t = time - Math.max(0, startTime - changeTime + time) //范围:0到time
for(var attr in json){
var value = Tween[fx](t, iCur[attr], json[attr] - iCur[attr], time);
if(attr == 'opacity'){
obj.style.oapcity = value / 100;
obj.style.filter = 'alpha(opacity=' + value + ')';
} else {
obj.style[attr] = value + 'px';
}
}
if(t == time){
clearInterval(obj.timer);
if(fn){
fn.call(obj);
}
}
}, 13)
function getStyle(obj, attr){
if(obj.currentStyle){
return obj.currentStyle[attr];
} else {
return getComputedStyle(obj, false)[attr];
}
}
function now(){
return (new Date()).getTime();
}
}
var Tween = {
//t: 当前时间 b: 初始值 c: 变化量 d: 持续时间
//return: 返回的是运动到的目标点
linear: function (t, b, c, d){ //匀速
return c*t/d + b;
},
easeIn: function(t, b, c, d){ //加速曲线
return c*(t/=d)*t + b;
},
easeOut: function(t, b, c, d){ //减速曲线
return -c *(t/=d)*(t-2) + b;
},
easeBoth: function(t, b, c, d){ //加速减速曲线
if ((t/=d/2) < 1) {
return c/2*t*t + b;
}
return -c/2 * ((--t)*(t-2) - 1) + b;
},
easeInStrong: function(t, b, c, d){ //加加速曲线
return c*(t/=d)*t*t*t + b;
},
easeOutStrong: function(t, b, c, d){ //减减速曲线
return -c * ((t=t/d-1)*t*t*t - 1) + b;
},
easeBothStrong: function(t, b, c, d){ //加加速减减速曲线
if ((t/=d/2) < 1) {
return c/2*t*t*t*t + b;
}
return -c/2 * ((t-=2)*t*t*t - 2) + b;
},
elasticIn: function(t, b, c, d, a, p){ //正弦衰减曲线(弹动渐入)
if (t === 0) {
return b;
}
if ( (t /= d) == 1 ) {
return b+c;
}
if (!p) {
p=d*0.3;
}
if (!a || a < Math.abs(c)) {
a = c;
var s = p/4;
} else {
var s = p/(2*Math.PI) * Math.asin (c/a);
}
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},
elasticOut: function(t, b, c, d, a, p){ //正弦增强曲线(弹动渐出)
if (t === 0) {
return b;
}
if ( (t /= d) == 1 ) {
return b+c;
}
if (!p) {
p=d*0.3;
}
if (!a || a < Math.abs(c)) {
a = c;
var s = p / 4;
} else {
var s = p/(2*Math.PI) * Math.asin (c/a);
}
return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
},
elasticBoth: function(t, b, c, d, a, p){
if (t === 0) {
return b;
}
if ( (t /= d/2) == 2 ) {
return b+c;
}
if (!p) {
p = d*(0.3*1.5);
}
if ( !a || a < Math.abs(c) ) {
a = c;
var s = p/4;
}
else {
var s = p/(2*Math.PI) * Math.asin (c/a);
}
if (t < 1) {
return - 0.5*(a*Math.pow(2,10*(t-=1)) *
Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
}
return a*Math.pow(2,-10*(t-=1)) *
Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;
},
backIn: function(t, b, c, d, s){ //回退加速(回退渐入)
if (typeof s == 'undefined') {
s = 1.70158;
}
return c*(t/=d)*t*((s+1)*t - s) + b;
},
backOut: function(t, b, c, d, s){
if (typeof s == 'undefined') {
s = 3.70158; //回缩的距离
}
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},
backBoth: function(t, b, c, d, s){
if (typeof s == 'undefined') {
s = 1.70158;
}
if ((t /= d/2 ) < 1) {
return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
}
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
},
bounceIn: function(t, b, c, d){ //弹球减振(弹球渐出)
return c - Tween['bounceOut'](d-t, 0, c, d) + b;
},
bounceOut: function(t, b, c, d){
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
}
return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
},
bounceBoth: function(t, b, c, d){
if (t < d/2) {
return Tween['bounceIn'](t*2, 0, c, d) * 0.5 + b;
}
return Tween['bounceOut'](t*2-d, 0, c, d) * 0.5 + c*0.5 + b;
}
}
解决定时器缓慢的问题的方法
window.onfocus = function(){ //当页面切换回来之后再把定时器打开
console.log(1);
timer = setInterval(toRun, 2000);
}
window.onblur = function(){ //当切换页面的时候把定时器关上
console.log(2);
clearInterval(timer);
}
//timer = setInterval(toRun, 2000);
$.extend(jQuery.easing, {
//以下为Tween中的公式 为了匹配jQuery,添加了一个不用的参数x
easeIn: function(x, t, b, c, d){ //加速曲线
return c*(t/=d)*t + b;
},
easeOut: function(x, t, b, c, d){ //减速曲线
return -c *(t/=d)*(t-2) + b;
},
easeBoth: function(x, t, b, c, d){ //加速减速曲线
if ((t/=d/2) < 1) {
return c/2*t*t + b;
}
return -c/2 * ((--t)*(t-2) - 1) + b;
},
easeInStrong: function(x, t, b, c, d){ //加加速曲线
return c*(t/=d)*t*t*t + b;
},
easeOutStrong: function(x, t, b, c, d){ //减减速曲线
return -c * ((t=t/d-1)*t*t*t - 1) + b;
},
easeBothStrong: function(x, t, b, c, d){ //加加速减减速曲线
if ((t/=d/2) < 1) {
return c/2*t*t*t*t + b;
}
return -c/2 * ((t-=2)*t*t*t - 2) + b;
},
elasticIn: function(x, t, b, c, d, a, p){ //正弦衰减曲线(弹动渐入) //a和p与运动幅度有关,可以不写,因为有默认值
if (t === 0) {
return b;
}
if ( (t /= d) == 1 ) {
return b+c;
}
if (!p) {
p=d*0.3;
}
if (!a || a < Math.abs(c)) {
a = c;
var s = p/4;
} else {
var s = p/(2*Math.PI) * Math.asin (c/a);
}
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},
elasticOut: function(x, t, b, c, d, a, p){ //正弦增强曲线(弹动渐出)
if (t === 0) {
return b;
}
if ( (t /= d) == 1 ) {
return b+c;
}
if (!p) {
p=d*0.3;
}
if (!a || a < Math.abs(c)) {
a = c;
var s = p / 4;
} else {
var s = p/(2*Math.PI) * Math.asin (c/a);
}
return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
},
elasticBoth: function(x, t, b, c, d, a, p){
if (t === 0) {
return b;
}
if ( (t /= d/2) == 2 ) {
return b+c;
}
if (!p) {
p = d*(0.3*1.5);
}
if ( !a || a < Math.abs(c) ) {
a = c;
var s = p/4;
}
else {
var s = p/(2*Math.PI) * Math.asin (c/a);
}
if (t < 1) {
return - 0.5*(a*Math.pow(2,10*(t-=1)) *
Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
}
return a*Math.pow(2,-10*(t-=1)) *
Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;
},
backIn: function(x, t, b, c, d, s){ //回退加速(回退渐入)
if (typeof s == 'undefined') {
s = 1.70158;
}
return c*(t/=d)*t*((s+1)*t - s) + b;
},
backOut: function(x, t, b, c, d, s){
if (typeof s == 'undefined') {
s = 3.70158; //回缩的距离
}
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},
backBoth: function(x, t, b, c, d, s){
if (typeof s == 'undefined') {
s = 1.70158;
}
if ((t /= d/2 ) < 1) {
return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
}
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
},
bounceIn: function(x, t, b, c, d){ //弹球减振(弹球渐出)
return c - this['bounceOut'](x, d-t, 0, c, d) + b;
},
bounceOut: function(x, t, b, c, d){
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
}
return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
},
bounceBoth: function(x, t, b, c, d){
if (t < d/2) {
return this['bounceIn'](x, t*2, 0, c, d) * 0.5 + b;
}
return this['bounceOut'](x, t*2-d, 0, c, d) * 0.5 + c*0.5 + b;
}
});