@Guoguo0605
2016-06-22T00:28:41.000000Z
字数 2503
阅读 1098
code
trajectory_of_cannon_shell
# -*- coding: utf-8 -*-
from pylab import *
from math import *
g = 9.8
b2m = 4e-5
class flight_state:
def __init__(self, _x = 0, _y = 0, _vx = 0, _vy = 0, _t = 0):
self.x = _x
self.y = _y
self.vx = _vx
self.vy = _vy
self.t = _t
class cannon:
def __init__(self, _fs = flight_state(0, 0, 0, 0, 0), _dt = 0.1):
self.cannon_flight_state = []
self.cannon_flight_state.append(_fs)
self.dt = _dt
def next_state(self, current_state):
global g
next_x = current_state.x + current_state.vx * self.dt
next_vx = current_state.vx
next_y = current_state.y + current_state.vy * self.dt
next_vy = current_state.vy - g * self.dt
#print next_x, next_y
return flight_state(next_x, next_y, next_vx, next_vy, current_state.t + self.dt)
def shoot(self):
while not(self.cannon_flight_state[-1].y < 0):
self.cannon_flight_state.append(self.next_state(self.cannon_flight_state[-1]))
r = - self.cannon_flight_state[-2].y / self.cannon_flight_state[-1].y
self.cannon_flight_state[-1].x = (self.cannon_flight_state[-2].x + r * self.cannon_flight_state[-1].x) / (r + 1)
self.cannon_flight_state[-1].y = 0
def show_trajectory(self, labe):
x = []
y = []
for fs in self.cannon_flight_state:
x.append(fs.x)
y.append(fs.y)
plot(x,y, label = labe)
#show()
class drag_cannon(cannon):
def next_state(self, current_state):
global g, b2m
v = sqrt(current_state.vx * current_state.vx + current_state.vy * current_state.vy)
next_x = current_state.x + current_state.vx * self.dt
next_vx = current_state.vx - b2m * v * current_state.vx * self.dt
next_y = current_state.y + current_state.vy * self.dt
next_vy = current_state.vy - g * self.dt - b2m * v * current_state.vy * self.dt
#print next_x, next_y
return flight_state(next_x, next_y, next_vx, next_vy, current_state.t + self.dt)
class adiabatic_drag_cannon(cannon):
def next_state(self, current_state):
global g, b2m
factor = (1 - 6.5e-3 * current_state.y / 288.15) ** 2.5
v = sqrt(current_state.vx * current_state.vx + current_state.vy * current_state.vy)
next_x = current_state.x + current_state.vx * self.dt
next_vx = current_state.vx - factor * b2m * v * current_state.vx * self.dt
next_y = current_state.y + current_state.vy * self.dt
next_vy = current_state.vy - g * self.dt - factor * b2m * v * current_state.vy * self.dt
#print next_x, next_y
return flight_state(next_x, next_y, next_vx, next_vy, current_state.t + self.dt)
speed = 700
theta = range(30,56,5)
v_x = [speed * cos(i * pi / 180) for i in theta]
v_y = [speed * sin(i * pi / 180) for i in theta]
def nodrag():
a = []
for i in range(len(theta)):
a.append(cannon(flight_state(0, 0, v_x[i], v_y[i], 0), _dt = 0.1))
labe = str(theta[i]) + r'$^{\circ}$'
a[i].shoot()
a[i].show_trajectory(labe)
legend(loc='upper left', frameon=False)
nodrag()
xlabel(r'$x(m)$', fontsize=16)
ylabel(r'$y(m)$', fontsize=16)
text(45367, 15000, 'No Drag')
title('Trajectory of cannon shell')
show()