@flyouting
2014-07-12T14:43:59.000000Z
字数 15500
阅读 4524
Android
volley
从图中大概可以看出,框架中包含三种线程,主线程,内存线程,网路线程。网络线程可以是多个,主线程负责将请求按优先权顺序添加进任务队列,内存线程查看缓存中是否有此请求,有的话从缓存中获取返回数据回馈给主线程,否则将请求交给网络线程,网络线程多个任务线程(NetworkDispatcher
)组成,这些任务线程同时启动,不停的从任务队列中获取待执行的任务,执行完毕后把返回结果回馈给主线程。
从图中可以简单了解到,各类请求添加进请求队列,然后分发给网络线程(RequestDispatcher
),通过HurlStack
或者HttpClientStack
执行网络请求,得到NetworkResponse
返回,如果是错误,可以retry一次,否则直接返回给主线程错误信息,如果返回数据正确,就会解析成Response<T>
通过ResponseDelivery
返回给主线程。
首先是查看创建请求队列RequestQueue
:
/**
* Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it.
*
* @param context A {@link Context} to use for creating the cache dir.
* @param stack An {@link HttpStack} to use for the network, or null for default.
* @return A started {@link RequestQueue} instance.
*/
public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
//这里创建缓存目录
File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);
//这里创建默认的useragent
String userAgent = "volley/0";
try {
String packageName = context.getPackageName();
PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
userAgent = packageName + "/" + info.versionCode;
} catch (NameNotFoundException e) {
}
//可以传入一个自定义的HttpStack,比如OkHttpClient
if (stack == null) {
if (Build.VERSION.SDK_INT >= 9) {
stack = new HurlStack();
} else {
// Prior to Gingerbread, HttpUrlConnection was unreliable.
// See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
}
}
Network network = new BasicNetwork(stack);
RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
queue.start();
return queue;
}
先看下HttpStack
,这里的一个参数:
/**
* An HTTP stack abstraction.
*/
public interface HttpStack {
/**
* Performs an HTTP request with the given parameters.
*
* <p>A GET request is sent if request.getPostBody() == null. A POST request is sent otherwise,
* and the Content-Type header is set to request.getPostBodyContentType().</p>
*
* @param request the request to perform
* @param additionalHeaders additional headers to be sent together with
* {@link Request#getHeaders()}
* @return the HTTP response
*/
public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)
throws IOException, AuthFailureError;
}
根据描述可以看出这是一个抽象的Http请求客户端,为了兼容不同的网络请求。定义了一个网络执行方法,返回的是HttpResponse
类型。即不管用何种方式执行网络请求,返回格式需要封装成HttpResponse。
代码中网络请求的实现由两种类型,一种是Java原生的HttpURLConnection
实现(HurlStack
),一种是Apache的HttpClient
实现(HttpClientStack
),Volley会在android2.3以前使用HttpClient
实现,在android2.3及以后使用HttpURLConnection
实现,至于原因,官方的解释是:在Eclair和Froyo上Apache HTTP client拥有更少的bug,更好的稳定性,在Gingerbread以及以后的版本中,HttpURLConnection
是最好的选择,它简单的api以及轻量级非常适合Android。压缩和缓存机制降低了网路使用,提高了速度、节省了电量。
这里可以简单的看下HurlStack
和HttpClientStack
对于网络执行方法performRequest
的重写代码:
HurlStack:
@Override
public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)
throws IOException, AuthFailureError {
String url = request.getUrl();
HashMap<String, String> map = new HashMap<String, String>();
map.putAll(request.getHeaders());
map.putAll(additionalHeaders);
if (mUrlRewriter != null) {
String rewritten = mUrlRewriter.rewriteUrl(url);
if (rewritten == null) {
throw new IOException("URL blocked by rewriter: " + url);
}
url = rewritten;
}
URL parsedUrl = new URL(url);
HttpURLConnection connection = openConnection(parsedUrl, request);
for (String headerName : map.keySet()) {
connection.addRequestProperty(headerName, map.get(headerName));
}
setConnectionParametersForRequest(connection, request);
// Initialize HttpResponse with data from the HttpURLConnection.
ProtocolVersion protocolVersion = new ProtocolVersion("HTTP", 1, 1);
int responseCode = connection.getResponseCode();
if (responseCode == -1) {
// -1 is returned by getResponseCode() if the response code could not be retrieved.
// Signal to the caller that something was wrong with the connection.
throw new IOException("Could not retrieve response code from HttpUrlConnection.");
}
StatusLine responseStatus = new BasicStatusLine(protocolVersion,
connection.getResponseCode(), connection.getResponseMessage());
BasicHttpResponse response = new BasicHttpResponse(responseStatus);
response.setEntity(entityFromConnection(connection));
for (Entry<String, List<String>> header : connection.getHeaderFields().entrySet()) {
if (header.getKey() != null) {
Header h = new BasicHeader(header.getKey(), header.getValue().get(0));
response.addHeader(h);
}
}
return response;
}
HttpClientStack:
@Override
public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)
throws IOException, AuthFailureError {
HttpUriRequest httpRequest = createHttpRequest(request, additionalHeaders);
addHeaders(httpRequest, additionalHeaders);
addHeaders(httpRequest, request.getHeaders());
onPrepareRequest(httpRequest);
HttpParams httpParams = httpRequest.getParams();
int timeoutMs = request.getTimeoutMs();
// TODO: Reevaluate this connection timeout based on more wide-scale
// data collection and possibly different for wifi vs. 3G.
HttpConnectionParams.setConnectionTimeout(httpParams, 5000);
HttpConnectionParams.setSoTimeout(httpParams, timeoutMs);
return mClient.execute(httpRequest);
}
两种不同的方式,但是返回都封装成了HttpResponse
。
我们继续看执行网络请求的类Network和BasicNetwork
Network是一个接口,定义了一个执行网络请求的方法,BasicNetwork实现了这个接口,并根据不同的策略执行重连的操作。
/**
* An interface for performing requests.
*/
public interface Network {
/**
* Performs the specified request.
* @param request Request to process
* @return A {@link NetworkResponse} with data and caching metadata; will never be null
* @throws VolleyError on errors
*/
public NetworkResponse performRequest(Request<?> request) throws VolleyError;
}
/**
* A network performing Volley requests over an {@link HttpStack}.
*/
public class BasicNetwork implements Network {
protected static final boolean DEBUG = VolleyLog.DEBUG;
private static int SLOW_REQUEST_THRESHOLD_MS = 3000;
private static int DEFAULT_POOL_SIZE = 4096;
。。。
@Override
public NetworkResponse performRequest(Request<?> request) throws VolleyError {
long requestStart = SystemClock.elapsedRealtime();
while (true) {
HttpResponse httpResponse = null;
byte[] responseContents = null;
Map<String, String> responseHeaders = new HashMap<String, String>();
try {
// 收集 headers.
Map<String, String> headers = new HashMap<String, String>();
addCacheHeaders(headers, request.getCacheEntry());
//执行网络请求,获取返回数据
httpResponse = mHttpStack.performRequest(request, headers);
//获取状态码
StatusLine statusLine = httpResponse.getStatusLine();
int statusCode = statusLine.getStatusCode();
//获取headers
responseHeaders = convertHeaders(httpResponse.getAllHeaders());
// 处理缓存验证.
if (statusCode == HttpStatus.SC_NOT_MODIFIED) {
return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED,
request.getCacheEntry() == null ? null : request.getCacheEntry().data,
responseHeaders, true);
}
// 处理变动资源,如重定向
if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY || statusCode == HttpStatus.SC_MOVED_TEMPORARILY) {
String newUrl = responseHeaders.get("Location");
request.setRedirectUrl(newUrl);
}
// 某些返回例如 204,不包含内容,需要检查
if (httpResponse.getEntity() != null) {
responseContents = entityToBytes(httpResponse.getEntity());
} else {
// 对于无内容返回的请求,添加一个0字节的返回内容
responseContents = new byte[0];
}
// if the request is slow, log it.
long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
logSlowRequests(requestLifetime, request, responseContents, statusLine);
if (statusCode < 200 || statusCode > 299) {
throw new IOException();
}
return new NetworkResponse(statusCode, responseContents, responseHeaders, false);
} catch (SocketTimeoutException e) {
attemptRetryOnException("socket", request, new TimeoutError());
} catch (ConnectTimeoutException e) {
attemptRetryOnException("connection", request, new TimeoutError());
} catch (MalformedURLException e) {
throw new RuntimeException("Bad URL " + request.getUrl(), e);
} catch (IOException e) {
int statusCode = 0;
NetworkResponse networkResponse = null;
if (httpResponse != null) {
statusCode = httpResponse.getStatusLine().getStatusCode();
} else {
throw new NoConnectionError(e);
}
if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY ||
statusCode == HttpStatus.SC_MOVED_TEMPORARILY) {
VolleyLog.e("Request at %s has been redirected to %s", request.getOriginUrl(), request.getUrl());
} else {
VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl());
}
if (responseContents != null) {
networkResponse = new NetworkResponse(statusCode, responseContents,
responseHeaders, false);
if (statusCode == HttpStatus.SC_UNAUTHORIZED ||
statusCode == HttpStatus.SC_FORBIDDEN) {
attemptRetryOnException("auth",
request, new AuthFailureError(networkResponse));
} else if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY ||
statusCode == HttpStatus.SC_MOVED_TEMPORARILY) {
attemptRetryOnException("redirect",
request, new AuthFailureError(networkResponse));
} else {
// TODO: Only throw ServerError for 5xx status codes.
throw new ServerError(networkResponse);
}
} else {
throw new NetworkError(networkResponse);
}
}
}
}
。。。
}
Network对象生成后,会生成RequestQueue
对象,看下RequestQueue
的构造方法:
/**
* Creates the worker pool. Processing will not begin until {@link #start()} is called.
*
* @param cache 一个存储responses到磁盘的缓存
* @param network 一个Network接口用以执行HTTP requests
* @param threadPoolSize network dispatcher线程数量
* @param delivery 一个ResponseDelivery接口用以分发 responses and errors
*/
public RequestQueue(Cache cache, Network network, int threadPoolSize,
ResponseDelivery delivery) {
mCache = cache;
mNetwork = network;
mDispatchers = new NetworkDispatcher[threadPoolSize];
mDelivery = delivery;
}
默认的构造方法线程数是4,会生成一个默认的ResponseDelivery
。然后RequestQueue
会执行一个start()
方法,启动一个cache
线程和多个网络任务线程,等待执行任务。看源码:
/**
* Starts the dispatchers in this queue.
*/
public void start() {
stop(); // Make sure any currently running dispatchers are stopped.
// Create the cache dispatcher and start it.
mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
mCacheDispatcher.start();
// Create network dispatchers (and corresponding threads) up to the pool size.
for (int i = 0; i < mDispatchers.length; i++) {
NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
mCache, mDelivery);
mDispatchers[i] = networkDispatcher;
networkDispatcher.start();
}
}
主体功能是创建一个内存分发器线程并启动,创建若干(默认是4)网络分发器线程并启动。分别来看下这两个类的代码,CacheDispatcher
:
构造函数:
/**
* Creates a new cache triage dispatcher thread. You must call {@link #start()}
* in order to begin processing.
*
* @param cacheQueue 对传入请求进行分流的队列
* @param networkQueue 需要请求网络的requests 的队列
* @param cache Cache interface to use for resolution
* @param delivery Delivery 接口用以分发返回数据
*/
public CacheDispatcher(
BlockingQueue<Request<?>> cacheQueue, BlockingQueue<Request<?>> networkQueue,
Cache cache, ResponseDelivery delivery) {
mCacheQueue = cacheQueue;
mNetworkQueue = networkQueue;
mCache = cache;
mDelivery = delivery;
}
查看主要的run方法:
@Override
public void run() {
if (DEBUG) VolleyLog.v("start new dispatcher");
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
// Make a blocking call to initialize the cache.
mCache.initialize();
while (true) {
try {
// 这里是从mCacheQueue队列获取请求
//注意这个队列的声明是BlockingQueue<Request<?>>
//如果没有元素会是阻塞状态
final Request<?> request = mCacheQueue.take();
request.addMarker("cache-queue-take");
// 检查请求是否已经被取消
if (request.isCanceled()) {
request.finish("cache-discard-canceled");
continue;
}
// 尝试从缓存中去检索某一个请求
Cache.Entry entry = mCache.get(request.getCacheKey());
if (entry == null) {
request.addMarker("cache-miss");
// 缓存中没有,传入网络线程队列
mNetworkQueue.put(request);
continue;
}
// 如果已经过期,传入网络线程队列
if (entry.isExpired()) {
request.addMarker("cache-hit-expired");
request.setCacheEntry(entry);
mNetworkQueue.put(request);
continue;
}
// 缓存区有次请求数据; 解析数据,回传给请求
request.addMarker("cache-hit");
Response<?> response = request.parseNetworkResponse(
new NetworkResponse(entry.data, entry.responseHeaders));
request.addMarker("cache-hit-parsed");
if (!entry.refreshNeeded()) {
// 没有过期,只需要回传数据即可
mDelivery.postResponse(request, response);
} else {
// Soft-expired cache hit. We can deliver the cached response,
// but we need to also send the request to the network for
// refreshing.
request.addMarker("cache-hit-refresh-needed");
request.setCacheEntry(entry);
// Mark the response as intermediate.
response.intermediate = true;
// Post the intermediate response back to the user and have
// the delivery then forward the request along to the network.
mDelivery.postResponse(request, response, new Runnable() {
@Override
public void run() {
try {
mNetworkQueue.put(request);
} catch (InterruptedException e) {
// Not much we can do about this.
}
}
});
}
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
}
}
线程权重设置为THREAD_PRIORITY_BACKGROUND
,然后是不断的从缓存队列中取对象,缓存队列采用了阻塞队列,当队列中没有元素中时处于阻塞状态,一直到有新元素添加进来。当取到对象,查验是否被取消,然后去缓存中查找,如果存在,检测是否过期,否则都会扔进网络线程。最后有个refreshNeeded
方法,这个涉及是否服务端有过期策略的支持,下边再说。
看看比较重要的NetworkDispatcher
:
还是先看构造函数:
/**
* Creates a new network dispatcher thread. You must call {@link #start()}
* in order to begin processing.
*
* @param queue Queue of incoming requests for triage
* @param network Network interface to use for performing requests
* @param cache Cache interface to use for writing responses to cache
* @param delivery Delivery interface to use for posting responses
*/
public NetworkDispatcher(BlockingQueue<Request> queue,
Network network, Cache cache,
ResponseDelivery delivery) {
mQueue = queue;
mNetwork = network;
mCache = cache;
mDelivery = delivery;
}
不同的是多了一个真正执行网络请求的network对象。
看看重要是run
方法体:
@Override
public void run() {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
Request request;
while (true) {
try {
// 从队列中获取一个请求
request = mQueue.take();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
try {
request.addMarker("network-queue-take");
// 检测是否已经被取消
// 取消就不执行网络操作
if (request.isCanceled()) {
request.finish("network-discard-cancelled");
continue;
}
// Tag the request (if API >= 14)
if (Build.VERSION.SDK_INT >= 14) {
TrafficStats.setThreadStatsTag(request.getTrafficStatsTag());
}
// 执行网络请求,得到返回数据networkresponse
NetworkResponse networkResponse = mNetwork.performRequest(request);
request.addMarker("network-http-complete");
// 如果服务端返回 304 我们已经分发过返回结果
// 就此结束,不需要再发一遍结果
if (networkResponse.notModified && request.hasHadResponseDelivered()) {
request.finish("not-modified");
continue;
}
// 在worker线程里解析返回的数据
Response<?> response = request.parseNetworkResponse(networkResponse);
request.addMarker("network-parse-complete");
// 如果需要,写入缓存中
// TODO: Only update cache metadata instead of entire record for 304s.
if (request.shouldCache() && response.cacheEntry != null) {
mCache.put(request.getCacheKey(), response.cacheEntry);
request.addMarker("network-cache-written");
}
// 返回网络请求的结果
request.markDelivered();
mDelivery.postResponse(request, response);
} catch (VolleyError volleyError) {
parseAndDeliverNetworkError(request, volleyError);
} catch (Exception e) {
VolleyLog.e(e, "Unhandled exception %s", e.toString());
mDelivery.postError(request, new VolleyError(e));
}
}
}
网络请求的逻辑过程很清晰。这里我们再看看关于过期策略的问题。
/** True if the entry is expired. */
public boolean isExpired() {
return this.ttl < System.currentTimeMillis();
}
/** True if a refresh is needed from the original data source. */
public boolean refreshNeeded() {
return this.softTtl < System.currentTimeMillis();
}
这是判断是否过期,是否需要刷新的地方,其实就是用一个记录的时候看看是否超过当前时间。那就需要查查这个ttl,softttl时间戳是在哪设置的。跟进代码找到设置的地方。在HttpHeaderParser
类中的parseCacheHeaders
方法里会对网络返回的数据进行解析,返回一个Cache.Entry
对象。这里会设置时间戳。具体代码如下:
headerValue = headers.get("Cache-Control");
if (headerValue != null) {
hasCacheControl = true;
String[] tokens = headerValue.split(",");
for (int i = 0; i < tokens.length; i++) {
String token = tokens[i].trim();
if (token.equals("no-cache") || token.equals("no-store")) {
return null;
} else if (token.startsWith("max-age=")) {
try {
maxAge = Long.parseLong(token.substring(8));
} catch (Exception e) {
}
} else if (token.equals("must-revalidate") || token.equals("proxy-revalidate")) {
maxAge = 0;
}
}
}
headerValue = headers.get("Expires");
if (headerValue != null) {
serverExpires = parseDateAsEpoch(headerValue);
}
serverEtag = headers.get("ETag");
// Cache-Control takes precedence over an Expires header, even if both exist and Expires
// is more restrictive.
if (hasCacheControl) {
softExpire = now + maxAge * 1000;
} else if (serverDate > 0 && serverExpires >= serverDate) {
// Default semantic for Expire header in HTTP specification is softExpire.
softExpire = now + (serverExpires - serverDate);
}
Cache.Entry entry = new Cache.Entry();
entry.data = response.data;
entry.etag = serverEtag;
entry.softTtl = softExpire;
entry.ttl = entry.softTtl;
entry.serverDate = serverDate;
entry.responseHeaders = headers;
从返回的header
中取serverExpires
,Cache-Control
比Expires header
具有更高的优先级,如果返回的header中包含Cache-Control
,那就从header中获取maxAge,softExpire
就是maxAge秒的有效期。否则就是从header中获取serverExpires
和serverDate
,两者相减就是有效期的数值。缓存中保存的对象有效期都被设置成了softExpire
。
最后附上整体流程图:
参考资料:
http://tomkeyzhang.duapp.com/?p=7
Volley源码:
https://github.com/mcxiaoke/android-volley
作者:flyouting