@daixuan1996
2015-03-18T22:32:34.000000Z
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Operating System
Author: Xuan Dai
OS
Chapter 1 Introduction
Opertating System
- A program that acts as an intermediary between a user of a computer and the computer hardware.
- Goals:
- Execute user programs and make solving user problems easier.
- Make the computer system convenient to use.
- Use the computer hardware in an efficient manner.
Computer System Structure
- Hardware - provides basic computing resources
- Operating System
- Controls and coordinates use of hardware among various applications and users.
- Applications programs - define the ways in which the system resources are used to solve the computing problems of the users.
- Word processors, compilers, web browsers, database systems, video games.
- Users
- People, machines, other computers.
Operating System Definition
- OS is a resource allocator
- Manages all resources.
- Decides between conflicting requests for efficient and fair resource use.
- OS is a control program
- Controls execution of programs to prevent errors and improper use of the computer.
- No universally accepted definition.
- “Everything a vendor ships when you order an operating system” is good approximation.
- “The one program running at all times on the computer” is the kernel. Everything else is either a system program (ships with the operating system) or an application program.
Computer Startup
- Bootstrap(引导) program is loaded at power-up or reboot.
- Typically stored in ROM or EPROM, generally known as firmware(固件).
- Initializes all aspects of system.
- Loads operating system kernel and starts execution.
Computer System Organization
- Computer-system operation
- One or more CPUs, device controllers connect through common bus providing access to shared memory.
- Concurrent execution of CPUs and devices competing for memory cycles.
- I/O devices and the CPU can execute concurrently.
- Each device controller is in charge of a particular device type.
- Each devices controller has a local buffer.
- CPU moves data from/to main memory to/from local buffers.
- I/O is from the device to local buffer of controller.
- Device controller informs CPU that it has finished its operation by causing an interrupt.
Common Functions of Interrupts
- Interrupt transfers control to the interrupt service routine generally, through the interrupt vector, which contains the addresses of all the service routines.
- Interrupt architecture must save the address of the interrupted instruction.
- Incoming interrupts are disabled while another interrupt is being processed to prevent a lost interrupt.
- A trap is a software-generated interrupt caused either by an error or a user request.
- An operating system is interrupt driven.
Interrupt Handling
- The operating system preserves the state of the CPU by storing registers and the program counter.
- Determines which type of interrupt has occurred:
- polling
- vectored interrupt system
- Separate segments of code determine what action should be taken for each type of interrupt.
- Interrupt Timeline
I/O Structure
- After I/O starts, control returns to user program only upon I/O completion.
- Wait instruction idles the CPU until the next interrupt
- Wait loop (contention for memory access).
- At most one I/O request is outstanding at a time, no simultaneous I/O processing.
- After I/O starts, control returns to user program without waiting for I/O completion.
- System call – request to the operating system to allow user to wait for I/O completion.
- Device-status table contains entry for each I/O device indicating its type, address, and state.
- Operating system indexes into I/O device table to determine device status and to modify table entry to include interrupt.
- Two I/O Methods
- Device-Status Table
__D___irect_ __M___emory_ __A___ccess Structure_
- Used for high-speed I/O devices able to transmit information at close to memory speeds.
- Device controller transfers blocks of data from buffer storage directly to main memory without CPU intervention.
- Only one interrupt is generated per block, rather than the one interrupt per byte.
Storage Structure
- Main memory – only large storage media that the CPU can access directly.
- Secondary storage – extension of main memory that provides large nonvolatile storage capacity.
- Magnetic disks – rigid metal or glass platters covered with magnetic recording material
- Disk surface is logically divided into tracks, which are subdivided into sectors.
- The disk controller determines the logical interaction between the device and the computer.
Storage Hierarchy (分级存储)
- Storage systems organized in hierarchy.
- Caching - copying information into faster storage system; main memory can be viewed as a last cache for secondary storage.
- Important principle, performed at many levels in a computer (in hardware, operating system, software).
- Information in use copied from slower to faster storage temporarily.
- Faster storage (cache) checked first to determine if information is there.
- If it is, information used directly from the cache(fast)
- If not, data copied to cache and used there.
- Cache smaller than storage being cached.
- Cache management important design problem.
- Cache size and replacement policy.
- Storage-Device Hierarchy
- Performance of Various Levels of Storage
- Movement between levels of storage hierarchy can be explicit or implicit.
- Migration of Integer A from Disk to Register
- Multitasking environments must be careful to use most recent value, no matter where it is stored in the storage hierarchy.
- Multiprocessor environment must provide cache coherency in hardware such that all CPUs have the most recent value in their cache.
- Distributed environment situation even more complex.
- Several copies of a datum can exist.
Operating System Structure
- Multiprogramming needed for efficiency
- Single user cannot keep CPU and I/O devices busy at all times
- Multiprogramming organizes jobs (code and data) so CPU always has one to execute.
- A subset of total jobs in system is kept in memory.
- One job selected and run via job scheduling
- When it has to wait (for I/O for example), OS switches to another job.
- Timesharing (multitasking) is logical extension in which CPU switches jobs so frequently that users can interact with each job while it is running, creating interactive computing.
- Response time should be < 1 second.
- Each user has at least one program executing in memory :arrow_right: process(进程).
- If several jobs ready to run at the same time :arrow_right: CPU scheduling.
- If processes don’t fit in memory, swapping moves them in and out to run.
- Virtual memory allows execution of processes not completely in memory.
Operating-System Operations
- Interrupt driven by hardware.
- Software error or request creates exception or trap.
- Division by zero, request for operating system service.
- Dual-mode operation allows OS to protect itself and other system components.
- User mode and kernel mode.
- Mode bit provided by hardware.
- Provides ability to distinguish when system is running user code or kernel code.
- Some instructions designated as privileged, only executable in kernel mode.
- System call changes mode to kernel, return from call resets it to user.
- Transition from User to Kernel Mode
- Timer to prevent infinite loop / process hogging resources
- Set interrupt after specific period
- Operating system decrements counter
- When counter zero generate an interrupt
- Set up before scheduling process to regain control or terminate program that exceeds allotted time.
Process Management
- A process is a program in execution. It is a unit of work within the system. Program is a passive entity, process is an active entity.
- Process needs resources to accomplish its task
- CPU, memory, I/O, files
- Initialization data
- Process termination requires reclaim of any reusable resources
- Single-threaded process has one program counter specifying location of next instruction to execute.
- Process executes instructions sequentially, one at a time, until completion.
- Multi-threaded process has one program counter per thread.
- Typically system has many processes, some user, some operating system running concurrently on one or more CPUs.
- Concurrency by multiplexing the CPUs among the processes / threads.
- Process Management Activities, The operating system is responsible for the following activities in connection with process management:
- Creating and deleting both user and system processes.
- Suspending and resuming process.
- Providing mechanisms for process synchronization.
- Providing mechanisms for process communication.
- Providing mechanisms for deadlock handling.
Memory Management
- All instructions in memory in order to execute.
- Memory management determines what is in memory when
- Optimizing CPU utilization and computer response to users.
- Memory management activities
- Keeping track of which parts of memory are currently being used and by whom.
- Deciding which processes (or parts thereof) and data to move into and out of memory.
- Allocating and deallocating memory space as needed.
Storage Management
- OS provides uniform, logical view of information storage
- Abstracts physical properties to logical storage unit - file
- Each medium is controlled by device (i.e., disk drive, tape drive)
- Varying properties include access speed, capacity, data-transfer rate, access method (sequential or random).
- File-System management
- Files usually organized into directories.
- Access control on most systems to determine who can access what.
- OS activities include:
- Creating and deleting files and directories.
- Primitives to manipulate files and dirs.
- Mapping files onto secondary storage.
- Backup files onto stable (non-volatile) storage media.
Mass-Storage Management
- Usually disks used to store data that does not fit in main memory or data that must be kept for a "long" period of time.
- Proper management is of central importance.
- Entire speed of computer operation hinges on disk subsystem and its algorithms.
- OS activities:
- Free-space management
- Storage allocation
- Disk scheduling
- Some storage need not be fast
- Tertiary storage includes optical storage, magnetic tape.
- Still must be managed.
- Varies between WORM (write-once, read-many-times) and RW (read-write).
I/O Subsystem
- One purpose of OS is to hide peculiarities of hardware devices from the user.
- I/O subsystem responsible for:
- Memory management of I/O including buffering (storing data temporarily while it is being transferred), caching (storing parts of data in faster storage for performance), spooling (the overlapping of output of one job with input of other jobs)
- General device-driver interface
- Drivers for specific hardware devices
Protection and Security
- Protection – any mechanism for controlling access of processes or users to resources defined by the OS.
- Security – defense of the system against internal and external attacks
- Huge range, including denial-of-service, worms, viruses, identity theft, theft of service.
- Systems generally first distinguish among users, to determine who can do what:
- User identities (user IDs, security IDs) include name and associated number, one per uses.
- User ID then associated with all files, processes of that user to determine access control.
- Group identifier (group ID) allows set of users to be defined and controls managed, then also associated with each process, file.
- Privilege escalation allows user to change to effective ID with more rights.
Computing Environments
Traditional computer
- Blurring over time
- Office environment
- PCs connected to a network, terminals attached to mainframe or minicomputers providing batch and timesharing.
- Now portals allowing networked and remote systems access to same resources.
- Home networks
- Used to be single system, then modems.
- Now firewalled, networked.
Client-Server Computing
- Dumb terminals supplanted by smart PCs
- Many systems now servers, responding to requests generated by clients.
- Compute-server provides an interface to client to request services (i.e. database)
- File-server provides interface for clients to store and retrieve files.
Peer-to-Peer Computing
- Another model of distributed system
- P2P does not distinguish clients and servers
- Instead all nodes are considered peers.
- May each act as client, server or both.
- Node must join P2P network.
- Registers its service with central lookup service on network, or.
- Broadcast request for service and respond to requests for service via discovery protocol.
- Examples include Napster and Gnutella.
Web-Based Computing
- Web has become ubiquitous.
- PCs most prevalent devices.
- More devices becoming networked to allow web access.
- New category of devices to manage web traffic among similar servers: load balancers.
- Use of operating systems like Windows 95, client-side, have evolved into Linux and Windows XP, which can be clients and servers.